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Walls Buildings




Walls

Basic Walls
Basic Walls
(wh_main_emp_walls_1)
Level 0
Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
Reinforced Walls
Reinforced Walls
(wh_main_emp_walls_3)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Basic Walls Walls Level 1
Basic Walls
Up-righting wooden shafts to create a stockade or a low stone wall may hinder the enemy, but will not keep them out.
3 2500 Enemy Hero action success chance: -10% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +2 when under siege (local armies)
Siege holdout time: +1 (region_to_region_own)
Improved tower projectiles: Bullets (this_building)
2 Tall Walls Walls Level 2
Tall Walls
Cities are usually ringed by high walls of stone to defend against threats within and without the nation’s borders.
4 5000 Enemy Hero action success chance: -15% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Cannon Balls (this_building)
3 Reinforced Walls Walls Level 3
Reinforced Walls
The largest of settlements will have great walls, many feet thick, and reinforced with pillars of stone.
5 7500 Enemy Hero action success chance: -20% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (this_building)