The Empire Buildings
|No.||Building||Create Time||Create Cost||Effects||Garrison Units||Recruitable Units|
Port Level 1
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
Port Level 2
Wharfs are platforms jutting out of the water, allowing ships to be boarded easily.
Income generated: 200 (building_to_building_own)
Growth: +10 (region_to_province_own)
Port Level 3
Whether man-made or natural, a harbour is a place for vessels to wait out Stromfel's rage.
Income generated: 400 (building_to_building_own)
Growth: +20 (region_to_province_own)
Port Level 4
Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile.
Income generated: 800 (building_to_building_own)
Growth: +30 (region_to_province_own)