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The Empire Buildings
|No.||Building||Create Time||Create Cost||Effects||Garrison Units||Recruitable Units|
Farm Level 1
The Old World has many mouths to feed; grain provides the grist for mills and the base ingredient for spirits.
Casualty replenishment rate: +2% (province_to_army_own)
Growth: +20 (region_to_province_own)
Farm Level 2
Farms large and small cross the Old World – growing crops, especially grains, for the crowded towns and cities.
Casualty replenishment rate: +3% (province_to_army_own)
Growth: +30 (region_to_province_own)
Farm Level 3
Wherever the forest breaks, large swathes of land are given over to agriculture, most of which is owned by nobles.
Casualty replenishment rate: +4% (province_to_army_own)
Growth: +40 (region_to_province_own)