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Occupied Miragliano (City) The EmpireThe Empire Miragliano Level 5

Occupied Miragliano (City)

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.

Miragliano

Miragliano Ruins
Miragliano Ruins
(wh_main_special_settlement_miragliano_ruin_emp)
Miragliano Level 0
Occupied Miragliano (Hamlet)
Occupied Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_emp)
Miragliano Level 1
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_emp)
Miragliano Level 2
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_main_special_settlement_miragliano_3_emp)
Miragliano Level 3
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_emp)
Miragliano Level 4
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh_main_special_settlement_miragliano_5_emp)
Miragliano Level 5
Occupied Miragliano (City)

Building Name

Occupied Miragliano (City)

Level Name

wh_main_special_settlement_miragliano_4_emp

Building Chain

Miragliano

Building Level

5

Create Time

5

Create Cost

4800

Require Resource

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Greatswords
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Spear Infantry
90 Handgunners
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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