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Occupied Kislev (Village) The EmpireThe Empire Kislev Level 3

Occupied Kislev (Village)

Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.

The wilderness of the Empire is untamed; those who do not farm the land congregate in the towns and villages for reasons of trade and safety. They range from large hamlets to walled settlements that are towns in all but name.

Kislev

Kislev Ruins
Kislev Ruins
(wh_main_special_settlement_kislev_ruin_emp)
Kislev Level 0
Occupied Kislev (Hamlet)
Occupied Kislev (Hamlet)
(wh_main_special_settlement_kislev_1_emp)
Kislev Level 1
Occupied Kislev (Village)
Occupied Kislev (Village)
(wh_main_special_settlement_kislev_2_emp)
Kislev Level 2
Occupied Kislev (Town)
Occupied Kislev (Town)
(wh_main_special_settlement_kislev_3_emp)
Kislev Level 3
Occupied Kislev (City)
Occupied Kislev (City)
(wh_main_special_settlement_kislev_4_emp)
Kislev Level 4
Occupied Kislev (City-State)
Occupied Kislev (City-State)
(wh_main_special_settlement_kislev_5_emp)
Kislev Level 5
Occupied Kislev (Village)

Building Name

Occupied Kislev (Village)

Level Name

wh_main_special_settlement_kislev_2_emp

Building Chain

Kislev

Building Level

3

Create Time

3

Create Cost

1600

Require Resource

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Spearmen (Shields)
120 Spearmen (Shields)
120 Spearmen (Shields)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Spear Infantry
120 Swordsmen
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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