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Coastal Town The EmpireThe Empire Minor Settlement Level 4

Coastal Town

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.

Minor Settlement

Ruined Village
Ruined Village
(wh_main_settlement_minor_ruin_coast)
Minor Settlement Level 0
Coastal Hamlet
Coastal Hamlet
(wh_main_emp_settlement_minor_1_coast)
Minor Settlement Level 1
Coastal Village
Coastal Village
(wh_main_emp_settlement_minor_2_coast)
Minor Settlement Level 2
Coastal Town
Coastal Town
(wh_main_emp_settlement_minor_3_coast)
Minor Settlement Level 3
Coastal Town

Building Name

Coastal Town

Level Name

wh_main_emp_settlement_minor_3_coast

Building Chain

Minor Settlement

Building Level

4

Create Time

4

Create Cost

3200

Require Resource

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)

Provides Garrison Army

90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Spear Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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