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HomeHome / Total War: WARHAMMER / The Empire / Buildings / City-State
City-State The EmpireThe Empire Provincial Capital Level 6

City-State

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

The city-states, of which there are few, are massive conurbations – great urban environments containing the full gamut of the strange and bizarre, from artillery schools, menageries of grotesque beasts to eldritch colleges of learning. Altdorf, Nuln and Middenheim are the most famous of these great cities, as was Marienburg before it infamously seceded from the Empire in 2429.

Provincial Capital

Ruined City
Ruined City
(wh_main_settlement_major_ruin)
Provincial Capital Level 0
Hamlet
Hamlet
(wh_main_emp_settlement_major_1)
Provincial Capital Level 1
Village
Village
(wh_main_emp_settlement_major_2)
Provincial Capital Level 2
Town
Town
(wh_main_emp_settlement_major_3)
Provincial Capital Level 3
City
City
(wh_main_emp_settlement_major_4)
Provincial Capital Level 4
City-State
City-State
(wh_main_emp_settlement_major_5)
Provincial Capital Level 5
City-State

Building Name

City-State

Level Name

wh_main_emp_settlement_major_5

Building Chain

Provincial Capital

Building Level

6

Create Time

6

Create Cost

7200

Require Resource

Effects

Grants 5 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Greatswords
120 Greatswords
120 Greatswords
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Spear Infantry
90 Handgunners
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry

Recruitable Units

No Recruitable Units
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