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City The EmpireThe Empire Provincial Capital Level 5

City

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.

Provincial Capital

Ruined City
Ruined City
(wh_main_settlement_major_ruin)
Provincial Capital Level 0
Hamlet
Hamlet
(wh_main_emp_settlement_major_1)
Provincial Capital Level 1
Village
Village
(wh_main_emp_settlement_major_2)
Provincial Capital Level 2
Town
Town
(wh_main_emp_settlement_major_3)
Provincial Capital Level 3
City
City
(wh_main_emp_settlement_major_4)
Provincial Capital Level 4
City-State
City-State
(wh_main_emp_settlement_major_5)
Provincial Capital Level 5
City

Building Name

City

Level Name

wh_main_emp_settlement_major_4

Building Chain

Provincial Capital

Building Level

5

Create Time

5

Create Cost

4800

Require Resource

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Greatswords
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Spear Infantry
90 Handgunners
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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