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Village The EmpireThe Empire Provincial Capital Level 3

Village

Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.

The wilderness of the Empire is untamed; those who do not farm the land congregate in the towns and villages for reasons of trade and safety. They range from large hamlets to walled settlements that are towns in all but name.

Provincial Capital

Ruined City
Ruined City
(wh_main_settlement_major_ruin)
Provincial Capital Level 0
Hamlet
Hamlet
(wh_main_emp_settlement_major_1)
Provincial Capital Level 1
Village
Village
(wh_main_emp_settlement_major_2)
Provincial Capital Level 2
Town
Town
(wh_main_emp_settlement_major_3)
Provincial Capital Level 3
City
City
(wh_main_emp_settlement_major_4)
Provincial Capital Level 4
City-State
City-State
(wh_main_emp_settlement_major_5)
Provincial Capital Level 5
Village

Building Name

Village

Level Name

wh_main_emp_settlement_major_2

Building Chain

Provincial Capital

Building Level

3

Create Time

3

Create Cost

1600

Require Resource

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Spearmen (Shields)
120 Spearmen (Shields)
120 Spearmen (Shields)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Spear Infantry
120 Swordsmen
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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