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Hunting Lodge The EmpireThe Empire Wild Game Level 2

Hunting Lodge

Lodges are located deep within the forested hunting grounds, where hunters gather and store their prey.

In areas where there is a good supply of game, hunting lodges are built as a useful base in which to store kills before they are taken back to civilisation. Lodges are rarely occupied on a constant basis, so when the season begins hunters have to make sure they are clear of other things that may have taken residence during the Winter months...

Wild Game

Hunting Camp
Hunting Camp
(wh_main_emp_resource_furs_1)
Wild Game Level 0
Hunting Lodge
Hunting Lodge
(wh_main_emp_resource_furs_2)
Wild Game Level 1
Tannery
Tannery
(wh_main_emp_resource_furs_3)
Wild Game Level 2
Hunting Lodge

Building Name

Hunting Lodge

Level Name

wh_main_emp_resource_furs_2

Building Chain

Wild Game

Building Level

2

Create Time

2

Create Cost

1000

Require Resource

Effects

Growth: +8 (region_to_province_own)
Furs resource production: 42 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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