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Fields The EmpireThe Empire Farm Level 1

Fields

The Old World has many mouths to feed; grain provides the grist for mills and the base ingredient for spirits.

Crops of any kind are hard to grow in the Old World. A hostile climate is but one obstacle, but there is also the constant footfall of armies trampling over any hard-won harvest. Yet lack of supply certainly doesn’t create demand, the grain that does make it to market, is depressed in price with the population attaching more value to cold steel than food.

Farm

Fields
Fields
(wh_main_emp_farm_basic_1)
Farm Level 0
Farm
Farm
(wh_main_emp_farm_basic_2)
Farm Level 1
Landed Estate
Landed Estate
(wh_main_emp_farm_basic_3)
Farm Level 2
Fields

Building Name

Fields

Level Name

wh_main_emp_farm_basic_1

Building Chain

Farm

Building Level

1

Create Time

1

Create Cost

500

Require Resource

Effects

Casualty replenishment rate: +2% (province_to_army_own)
Growth: +20 (region_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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