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Barracks The EmpireThe Empire Barracks Level 3

Barracks

Barracks are, by necessity, large billet houses for accommodating State Troops.

The Elector Counts all need to ensure they have a battle-ready defence at any time, a barracks that houses the majority of state troops. More prestigious regiments, such as Greatswords, may have their own wing of the barracks or even a separate quarters, earned for their prowess in battle.

Barracks

Training Field
Training Field
(wh_main_emp_barracks_1)
Barracks Level 0
Rally Field
Rally Field
(wh_main_emp_barracks_2)
Barracks Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Barracks Level 2
Barracks

Building Name

Barracks

Level Name

wh_main_emp_barracks_3

Building Chain

Barracks

Building Level

3

Create Time

3

Create Cost

4000

Require Resource

Effects

Captain [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Empire Captain (province_to_province_own)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Captain (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Flagellants
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0)
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
120 525 525 130 25 36 26 10 0 60 100
2
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 110 14 90 7.2 18 28 28 16 25 25 52 55
3
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 525 525 131 20 160 6.1 22 14 24 4 17 20 58 50
4
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 950 950 237 30 32 18 30 95 62 70
5
120 Halberdiers
Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 650 650 163 25 27 8 42 30 62 64
6
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 20 145 5.1 22 16 24 4 17 20 58 50
7
120 Spearmen
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 300 300 75 20 25 4 34 30 58 60
8
120 Spearmen (Shields)
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 400 400 100 20 25 4 42 65 58 60
9
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 100 32 28 16 32 65 58 60
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