Left Panel
Clan Angrund Buildings
Karak Drazh Buildings
Karak Drazh
Karak Drazh | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Karak Drazh Level 1 Ruined Karak Drazh Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
|||||
1 | 0 | |||||
2 |
Karak Drazh Level 2 Karak Drazh (Mining Settlement) Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond. |
|||||
2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income generated: 100 (building_to_building_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
3 |
Karak Drazh Level 3 Karak Drazh (Outpost) More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds. |
|||||
3 | 1600 |
Grants 2 construction slots in the settlement (this_building) Income generated: 150 (building_to_building_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
4 |
Karak Drazh Level 4 Karak Drazh (Dwarf Keep) Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks. |
|||||
4 | 3200 |
Grants 3 construction slots in the settlement (this_building) Income generated: 200 (building_to_building_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
5 |
Karak Drazh Level 5 Karak Drazh (Dwarfhold) The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor". |
|||||
5 | 4800 |
Grants 4 construction slots in the settlement (this_building) Income generated: 250 (building_to_building_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own) |
|
|||
6 |
Karak Drazh Level 6 Karak Drazh (Great Hold) The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest Kings of the age. |
|||||
6 | 7200 |
Grants 5 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) Growth: +50 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own) |
|
|
|
|