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Karak Eight Peaks Buildings




Karak Eight Peaks

Reinforced Citadel
Reinforced Citadel
(wh_dlc06_dwf_eight_peaks_1)
Level 0
Recovered Underhalls
Recovered Underhalls
(wh_dlc06_dwf_eight_peaks_2)
Level 1
Ancestor Tombs
Ancestor Tombs
(wh_dlc06_dwf_eight_peaks_3)
Level 2
Karak Eight Peaks
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Reinforced Citadel Karak Eight Peaks Level 1
Reinforced Citadel
With Karak Eight Peaks once again in honest Dwarf hands, making it unassailable is now a matter of the greatest import.
1 5000 Melee defence: +15 when under siege (local armies)
{{tr:public_order}}: +10 (province_to_province_own)
2 Recovered Underhalls Karak Eight Peaks Level 2
Recovered Underhalls
The effort expended to create the great Underhalls is matched only by the blood spilled when taking them back.
1 10000 Melee defence: +15 when under siege (local armies)
Unit experience: +2 for infantry unit recruits (province_to_province_own)
{{tr:public_order}}: +10 (province_to_province_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +4 (region_to_region_own)
3 Ancestor Tombs Karak Eight Peaks Level 3
Ancestor Tombs
The long-hidden resting places of legendary Dwarfs contain ages-old weapons of great power.
10 15000 Melee defence: +15 when under siege (local armies)
Unit experience: +4 for infantry unit recruits (province_to_province_own)
{{tr:public_order}}: +10 (province_to_province_own)
{{tr:public_order}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +4 (region_to_region_own)
Ancestor Weapons: Enables magical attacks for all units
(all armies in this province and all adjacent provinces) (building_to_force_own_provincewide_unseen)
[HIDDEN] (building_to_force_own_in_adjacent_province_unseen)
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