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Clan Angrund Buildings
Karak Eight Peaks Buildings
Karak Eight Peaks
Reinforced Citadel
(wh_dlc06_dwf_eight_peaks_1) Level 0 |
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Karak Eight Peaks | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Karak Eight Peaks Level 1 Reinforced Citadel With Karak Eight Peaks once again in honest Dwarf hands, making it unassailable is now a matter of the greatest import. |
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1 | 5000 |
Melee defence: +15 when under siege (local armies) {{tr:public_order}}: +10 (province_to_province_own) |
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2 |
Karak Eight Peaks Level 2 Recovered Underhalls The effort expended to create the great Underhalls is matched only by the blood spilled when taking them back. |
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1 | 10000 |
Melee defence: +15 when under siege (local armies) Unit experience: +2 for infantry unit recruits (province_to_province_own) {{tr:public_order}}: +10 (province_to_province_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +4 (region_to_region_own) |
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3 |
Karak Eight Peaks Level 3 Ancestor Tombs The long-hidden resting places of legendary Dwarfs contain ages-old weapons of great power. |
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10 | 15000 |
Melee defence: +15 when under siege (local armies) Unit experience: +4 for infantry unit recruits (province_to_province_own) {{tr:public_order}}: +10 (province_to_province_own) {{tr:public_order}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +4 (region_to_region_own) Ancestor Weapons: Enables magical attacks for all units (all armies in this province and all adjacent provinces) (building_to_force_own_provincewide_unseen) [HIDDEN] (building_to_force_own_in_adjacent_province_unseen) |
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