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HomeHome / Total War: WARHAMMER / Clan Angrund / Buildings / Reinforced Gate
Reinforced Gate Clan AngrundClan Angrund Walls Level 2

Reinforced Gate

The gates of the greatest Kazads are banded in foot-thick steel, and guarded by the bearded sentinels of the ancestors.

The Dwarfs keep a close eye on all who cross the threshold of their homes, but for the most part their gates remain open. However, should an enemy come, then the gates – reinforced by steel, or even Gromril in the case of Karaz-A-Karak – will close so no army can enter - not from the surface in any event.

Walls

Gate
Gate
(wh_main_dwf_wall_1)
Walls Level 0
Reinforced Gate
Reinforced Gate
(wh_main_dwf_wall_2)
Walls Level 1
Runic Gate
Runic Gate
(wh_main_dwf_wall_3)
Walls Level 2
Reinforced Gate

Building Name

Reinforced Gate

Level Name

wh_main_dwf_wall_2

Building Chain

Walls

Building Level

2

Create Time

4

Create Cost

5000

Require Resource

Effects

Enemy Hero action success chance: -15% (region_to_character_enemy)
[HIDDEN] (region_to_region_own)
Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Cannon Balls (this_building)

Provides Garrison Army

32 Grudge Thrower
Grudge Thrower
(wh_main_dwf_art_grudge_thrower)
Field Artillery
100 Longbeards (Great Weapons)
100 Longbeards (Great Weapons)
Longbeards (Great Weapons)
(wh_main_dwf_inf_longbeards_1)
Melee Infantry
80 Quarrellers (Great Weapons)
80 Quarrellers (Great Weapons)
Quarrellers (Great Weapons)
(wh_main_dwf_inf_quarrellers_1)
Missile Infantry
80 Thunderers
80 Thunderers
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

No Recruitable Units
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