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Karak Drazh Buildings




Karak Drazh

Ruined Karak Drazh
Ruined Karak Drazh
(wh_main_special_settlement_black_crag_dwf_ruin)
Level 0
Karak Drazh (Mining Settlement)
Karak Drazh (Mining Settlement)
(wh_main_special_settlement_black_crag_1_dwf)
Level 1
Karak Drazh (Outpost)
Karak Drazh (Outpost)
(wh_main_special_settlement_black_crag_2_dwf)
Level 2
Karak Drazh (Dwarf Keep)
Karak Drazh (Dwarf Keep)
(wh_main_special_settlement_black_crag_3_dwf)
Level 3
Karak Drazh (Dwarfhold)
Karak Drazh (Dwarfhold)
(wh_main_special_settlement_black_crag_4_dwf)
Level 4
Karak Drazh (Great Hold)
Karak Drazh (Great Hold)
(wh_main_special_settlement_black_crag_5_dwf)
Level 5
Karak Drazh
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Karak Drazh Karak Drazh Level 1
Ruined Karak Drazh
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Karak Drazh (Mining Settlement) Karak Drazh Level 2
Karak Drazh (Mining Settlement)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 100 (building_to_building_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Karak Drazh (Outpost) Karak Drazh Level 3
Karak Drazh (Outpost)
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Karak Drazh (Dwarf Keep) Karak Drazh Level 4
Karak Drazh (Dwarf Keep)
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Karak Drazh (Dwarfhold) Karak Drazh Level 5
Karak Drazh (Dwarfhold)
The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".
5 4800 Grants 4 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)
6 Karak Drazh (Great Hold) Karak Drazh Level 6
Karak Drazh (Great Hold)
The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest Kings of the age.
6 7200 Grants 5 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)
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