Left Panel
menu
HomeHome / Total War: WARHAMMER / Dwarfs / Buildings / Dyers' Guild Hall
Dyers' Guild Hall DwarfsDwarfs Cinnabar Mining Level 4

Dyers' Guild Hall

The Dyers' Guild is relatively small, but accrues wealth as it seeks new customers from the empires of men.

The Dwarfen Dyers' Guild is small but wealthy thanks to the finding of new customers outside the Karaz Ankor. The Guild is ploughing these funds into protecting their plants, which for practical reasons are located well away from the Dwarfholds and Khazids. Unsurprisingly, the umgi Dyers' Guild of the Empire hasn't welcomed the Dwarfs into the marketplace and a price war is surely about to begin.

Cinnabar Mining

Cinnabar Mining Pit
Cinnabar Mining Pit
(wh_main_dwf_resource_dyes_1)
Cinnabar Mining Level 0
Cinnabar Mine
Cinnabar Mine
(wh_main_dwf_resource_dyes_2)
Cinnabar Mining Level 1
Dye-Makers' Plant
Dye-Makers' Plant
(wh_main_dwf_resource_dyes_3)
Cinnabar Mining Level 2
Dyers' Guild Hall
Dyers' Guild Hall
(wh_main_dwf_resource_dyes_4)
Cinnabar Mining Level 3
Dyers' Guild Hall

Building Name

Dyers' Guild Hall

Level Name

wh_main_dwf_resource_dyes_4

Building Chain

Cinnabar Mining

Building Level

4

Create Time

4

Create Cost

3500

Require Resource

Effects

Income generated: 300 (building_to_building_own)
Dyes resource production: 96 ounces (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook