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Couronne Buildings




Couronne

Couronne Ruins
Couronne Ruins
(wh_main_special_settlement_couronne_ruin)
Level 0
Couronne (Hamlet)
Couronne (Hamlet)
(wh_main_special_settlement_couronne_1_brt)
Level 1
Couronne (Village)
Couronne (Village)
(wh_main_special_settlement_couronne_2_brt)
Level 2
Couronne (Town)
Couronne (Town)
(wh_main_special_settlement_couronne_3_brt)
Level 3
Couronne (City)
Couronne (City)
(wh_main_special_settlement_couronne_4_brt)
Level 4
Couronne (Duchy Capital)
Couronne (Duchy Capital)
(wh_main_special_settlement_couronne_5_brt)
Level 5
Couronne
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Couronne Ruins Couronne Level 1
Couronne Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Couronne (Hamlet) Couronne Level 2
Couronne (Hamlet)
Formed in an ancient Elven stronghold many centuries ago, the city of Couronne houses the palace and ruling court of King Leoncoeur.
2 800 Grants 1 construction slot in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Couronne (Village) Couronne Level 3
Couronne (Village)
Formed in an ancient Elven stronghold many centuries ago, the city of Couronne houses the palace and ruling court of King Leoncoeur.
3 1600 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +2 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Couronne (Town) Couronne Level 4
Couronne (Town)
Formed in an ancient Elven stronghold many centuries ago, the city of Couronne houses the palace and ruling court of King Leoncoeur.
4 3200 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order}}: +3 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Couronne (City) Couronne Level 5
Couronne (City)
Formed in an ancient Elven stronghold many centuries ago, the city of Couronne houses the palace and ruling court of King Leoncoeur.
5 4800 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +4 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Couronne (Duchy Capital) Couronne Level 6
Couronne (Duchy Capital)
Formed in an ancient Elven stronghold many centuries ago, the city of Couronne houses the palace and ruling court of King Leoncoeur.
6 7200 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] (region_to_region_own)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
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