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Tannery BretonniaBretonnia Wild Game Level 3

Tannery

It is not just meat that has its uses, skins and furs do too - at the tannery.

A tannery takes the skins of animals and subjects them to a process called liming. This toughens and preserves the skin, turning it into leather. A tanner will also preserve pelts by using a salting, oiling and waxing process. The odours these processes create are vile, so tanneries are usually located downstream or in the poorest districts of a city.

Wild Game

Hunting Camp
Hunting Camp
(wh_main_emp_resource_furs_1)
Wild Game Level 0
Hunting Lodge
Hunting Lodge
(wh_main_emp_resource_furs_2)
Wild Game Level 1
Tannery
Tannery
(wh_main_emp_resource_furs_3)
Wild Game Level 2
Tannery

Building Name

Tannery

Level Name

wh_main_emp_resource_furs_3

Building Chain

Wild Game

Building Level

3

Create Time

3

Create Cost

2000

Require Resource

Effects

Growth: +10 (region_to_province_own)
Furs resource production: 64 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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