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Darkling Council BeastmenBeastmen Arcane Level 2

Darkling Council

Darkling councils are gatherings of Bray-Shamans. Such a concentration of arcane bodies is bound to lure forth a Cygor.

Darkling councils are fortunately rare for when the most powerful Bray-Shamans gather together putting aside their own enmities then the nations of order should be wary. Here the darkling council gathers to offer darkling counsel to each other... but such a concentration of magic-users in the heart of the deepest forests is sure to lure out Cygors from their caves. In most cases, this is a deliberate act by the council, for a Cygor is a powerful weapon to send against mankind and its allies.

Arcane

Ritual Mound
Ritual Mound
(wh_dlc03_horde_beastmen_arcane_1)
Arcane Level 0
Darkling Council
Darkling Council
(wh_dlc03_horde_beastmen_arcane_2)
Arcane Level 1
Darkling Council

Building Name

Darkling Council

Level Name

wh_dlc03_horde_beastmen_arcane_2

Building Chain

Arcane

Building Level

2

Create Time

1

Create Cost

5000

Require Resource

Effects

Bray-Shaman [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
[HIDDEN] Enables Hero recruitment (force_to_force_own)
[HIDDEN] Enables Hero recruitment (force_to_force_own)
[HIDDEN] Enables Hero recruitment (force_to_force_own)
[HIDDEN] Enables Hero recruitment (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Cygor
Missile Infantry / Special / (wh_dlc03_bst_inf_cygor_0)
Cygor
Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous.
1 1600 1600 44 397 28 17 50 9160 75
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