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Corsairs
Corsairs
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Unit Description
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Corsairs Hailing from the distant southern region of Umbar, these pirates seem to have Gondorian ancestry, but none of the virtues, which unfortunately does not make them any less dangerous. A constant plight on Gondor's shores, these raiders strike quickly and with a savage ferocity driven by greed and the desire to cause endless grief for their Gondorian rivals. Their cutlasses and machetes lend themselves well to the Corsairs' wild and ferocious fighting style, while their increased mobility at the cost of armour allows them to direct their aggression to the right place at the right time. However, that same destructive recklessness and bullheadedness that makes them so effective may also be their undoing should they run head on into professional armoured or mounted troops. REQUIRES COASTAL REGION

Armour upgrade
Class and category light infantry
Soldier Dismounted_Feudal_Knights, 60, 0, 1
Mount , elephant +2
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 5, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, 0, -2
Mental 13, impetuous, trained
Cost 1, 450, 80, 50, 50, 450, 4, 100
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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Harad
Umbar
South Umbar
Far Harad
Haradwaith
Gobel Ancalimon
Near Harad
Amrun
Harondor
Khand
North Umbar
150 1 0.08 - 0.2 3 1 religions catholic
crusading
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