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Royal Military Academy
Home / Kingdoms: Tutonic 1.05 / The Teutonic Order / Knechten
Kingdoms: Tutonic 1.05
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Knechten
Knechten
Rate: 10 ratings
Promising unit
Views: 1678
Class and category light cavalry
Soldier Knechten, 24, 0, 1
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes can_formed_charge, can_withdraw, hide_forest, sea_faring
Formation 2, 4.4, 3, 6, 4, square
Hit points 1, 0
Primary weapon 7, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 5, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, 0, 0, 2
Mental 9, normal, untrained
Cost 1, 540, 155, 80, 185, 540, 2, 160
Unit Description
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Knechten Knechten tend to the needs of the Teutonic Knights and their steeds, acting as squires in most regards. While they may primarily take on the role of a servant, this does not rule them out of playing a part in battle. As Knechten are lightly armoured and forgo a heavy lance, they are capable of moving with a switness their masters lack.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Motte and Bailey (Upgrade) 1 0.2 2 0
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
2 Wooden Castle (Upgrade) 1 0.4 3 0
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
3 Castle (Upgrade) 1 0.4 3 0
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
4 Fortress (Upgrade) 1 0.4 3 0
A fortress is a permanent statement of ownership, and not something that is easily taken.
5 Citadel (Upgrade) 1 0.4 3 0
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
6 Stables 1 0.5 4 0
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.7 6 0
Knight's stables allow for the recruitment of cavalry units.
8 Baron's Stables 1 0.7 6 0
Baron's stables allow for the recruitment of capable cavalry units.
9 Earl's Stables 1 0.7 6 0
Earl's stables allow for the recruitment of elite cavalry units.
10 King's Stables 1 0.7 6 0
King's stables allow for the recruitment of the penultimate cavalry units.
11 Militia Drill Square 1 0.5 4 0
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
12 Militia Barracks 1 0.7 6 0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
13 Army Barracks 1 0.7 6 0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
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