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Irish Calivermen
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Views: 999
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Class and category |
missile infantry
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Soldier |
Calivermen, 48, 0, 0.8
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
can_withdraw, gunpowder_unit, hide_forest, mercenary_unit, no_custom, sea_faring
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
14, 2, arquebus_bullet, 130, 15, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 2, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 1, -2, 3, 4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
5, normal, trained
Morale, Discipline, Training
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Cost |
1, 640, 180, 50, 115, 640, 1, 190
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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These mercenaries prefer the complexities of the matchlock firing mechanism over the physical conditioning required to make effective archer.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Ownership factions |
Irish Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
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Irish Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
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Irish Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
|
Irish Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
|
Irish Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
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Irish Calivermen missile infantry These soldiers are lightly armoured and carry the caliver firearm, a lighter variant of the arquebus.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.4 |
3 |
0 |
and event_counter gunpowder_discovered 1 and region_religion irish 70 |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
2 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.5 |
4 |
0 |
and event_counter gunpowder_discovered 1 and region_religion irish 70 |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
3 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.4 |
3 |
0 |
and event_counter gunpowder_discovered 1 and region_religion irish 70 |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
4 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.4 |
3 |
0 |
and event_counter gunpowder_discovered 1 and region_religion irish 70 |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
5 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.5 |
4 |
0 |
and event_counter gunpowder_discovered 1 and region_religion irish 70 |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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