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Byzantine Lancers 拜占庭枪骑兵
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Class and category 兵种 |
heavy cavalry
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Soldier 兵员数量 |
Byzantine_Lancers, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵种或其乘员, 数量, 附属单位数量, 冲击质量
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Mount 骑乘座骑 |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座骑或载具种类及其影响效果
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Engine and Ship 攻城器与战船 |
Siege engine or ship 攻城器具或船只种类
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Attributes 特殊属性 |
can_formed_charge, can_withdraw, hardy, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have 兵种特殊属性或能力
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Formation 阵形 |
2, 4.4, 3, 6, 3, square, wedge
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附属单位生命值(座骑无额外的生命值)
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Primary weapon 主武器 |
8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻击力, 冲锋加成, 远程弹药种类, 射程距离, 弹药数, 武器类型, 攻击方式, 伤害类型, 声响, 攻击间隔, 动作补偿, 武器特殊属性
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Secondary weapon 副武器 |
9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻击力, 冲锋加成, 远程弹药种类, 射程距离, 弹药数, 武器类型, 攻击方式, 伤害类型, 声响, 攻击间隔, 动作补偿, 武器特殊属性
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Primary armour 主防御 |
5, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type 护甲防御值, 格档技巧, 盾牌, 声响
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Secondary armour 副防御 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附属单位之护甲防御值, 格挡技巧, 盾牌, 声响
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Heat and ground effect 气候地形影响 |
2, 0, 0, -4, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎热对疲劳度的影响, 灌木丛地形影响, 沙地, 森林, 雪地
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Mental 士气 |
5, disciplined, highly_trained
Morale, Discipline, Training 士气, 纪律, 训练
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Cost 招募成本 |
1, 500, 210, 100, 75, 500, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 征召回合, 招募费, 维持费, 升级武器, 升级盔甲, 自订战役, 多于几队, 惩罚金额
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Unit Description 兵种描述 |
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Well trained and well disciplined, Byzantine Lancers are well armoured and equipped with a lance and a sword. Common throughout the Byzantine Empire, their training and discipline makes them very useful on the battlefield
枪骑兵是训练有素、军纪严明的职业部队,装备骑枪和长剑。枪骑兵部队遍布拜占庭全国,以良好战术素养在战场上树立赫赫威名。
Armour upgrade 护甲升级 |
Armourer 盔甲工坊 An Armourer can notably improve the armour available to new and retrained units. 盔甲工坊可以为军队提供精良的盔甲。
Heavy Armourer 重甲工坊 A Heavy Armourer can significantly improve the armour available to new and retrained units. 重甲工坊可以为军队提供更为精良的盔甲。
Master Armourer 盔甲大师工坊 A Master Armourer substantially improves the armour available to new and retrained units. 盔甲大师工坊可以为军队提供更为精良的盔甲。
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Ownership factions 拥有势力 |
The Byzantine Empire 拜占庭帝国
Byzantine Lancers 拜占庭枪骑兵 heavy cavalry Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped. 拜占庭枪骑兵是训练有素、军 纪严明的职业部队,装备精良, 属于拜占庭常备骑兵。
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Byzantine Lancers 拜占庭枪骑兵 heavy cavalry Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped. 拜占庭枪骑兵是训练有素、军 纪严明的职业部队,装备精良, 属于拜占庭常备骑兵。
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Require buildings 需求建筑 |
No. |
Card 建筑 |
Name 名称 |
Initial quantity 初始数量 |
Replenish rate 补充率 |
Maximum quantity 最大数量 |
Experience 经验值 |
Requires condition 其他招募条件 |
1 |
castle Fortress (Upgrade) 堡垒(可升级) A fortress is a permanent statement of ownership, and not something that is easily taken. 堡垒是实力的永恒诠释,来犯敌军必须攻破双层防御体系。
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Fortress (Upgrade) 堡垒(可升级) |
1 |
0.2 |
2 |
0 |
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A fortress is a permanent statement of ownership, and not something that is easily taken. 堡垒是实力的永恒诠释,来犯敌军必须攻破双层防御体系。 |
2 |
castle Citadel (Upgrade) 要塞 A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! 要塞乃终极防御堡垒,强大的三层防御体系足以傲视任何强敌。
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Citadel (Upgrade) 要塞 |
1 |
0.4 |
3 |
0 |
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A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! 要塞乃终极防御堡垒,强大的三层防御体系足以傲视任何强敌。 |
3 |
castle Baron's Stables 贵族马厩 Baron's stables allow for the recruitment of capable cavalry units. 贵族马厩允许训练更为精锐的骑兵部队。
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Baron's Stables 贵族马厩 |
1 |
0.5 |
4 |
0 |
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Baron's stables allow for the recruitment of capable cavalry units. 贵族马厩允许训练更为精锐的骑兵部队。 |
4 |
castle Earl's Stables 伯爵马厩 Earl's stables allow for the recruitment of elite cavalry units. 伯爵马厩允许训练精英骑兵部队。
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Earl's Stables 伯爵马厩 |
1 |
0.7 |
6 |
0 |
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Earl's stables allow for the recruitment of elite cavalry units. 伯爵马厩允许训练精英骑兵部队。 |
5 |
castle King's Stables 国王马厩 King's stables allow for the recruitment of the penultimate cavalry units. 国王马厩允许训练最为精锐的骑兵部队。
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King's Stables 国王马厩 |
1 |
0.7 |
6 |
0 |
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King's stables allow for the recruitment of the penultimate cavalry units. 国王马厩允许训练最为精锐的骑兵部队。 |
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