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Royal Military Academy
Home / DarthMod 1.4 D: The Last Episode / The Timurids / Dismounted Heavy Lancers
DarthMod 1.4 D: The Last Episode
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Dismounted Heavy Lancers
Dismounted Heavy Lancers
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Class and category spearmen infantry
Soldier Dismounted_Heavy_Lancers, 48, 0, 0.4
Mount , camel +1, horse +1
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw
Formation 0.0, 0.0, -0.5, -16.0, 4, square
Hit points 1, 0
Primary weapon 12, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 0.35, spear, spear_bonus_8
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 0.35, no
Primary armour 7, 8, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 0, -6, 1
Mental 15, disciplined, highly_trained
Cost 1, 560, 150, 100, 75, 560, 4, 140
Unit Description
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Dismounted Heavy Lancers These elite shock troops have swapped mobility for heavier armour. Even dismounted, these supremely skilled warriors excel in armed combat and are armed with a spear, a mace known as a 'gulda' and armoured in a lamellar cuirass called a 'khuyad'.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Barracks 1 0.5 4 0
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
2 Armoury 1 0.5 4 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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