Language:
Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Great Seljuks / Turkoman Bowmen
Broken Crescent 2.02 破碎的新月 2.02
The Great Seljuks The Great Seljuks
Units List 兵種單位
3. Dhow
Previous unit 上一個兵種Azeri Spearmen Turkish InfantryNext unit 下一個兵種
Turkoman Bowmen
Turkoman Bowmen
Rate 評分: 0 ratings 個評分
No ratings 無評分
Views 查看: 249
Class and category 兵種 missile infantry
Soldier 兵員數量 turkoman_light_bowman, 60, 0, 0.6
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 主防禦 1, 3, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, 0, 1, 1, -2
Mental 士氣 6, low, untrained
Cost 招募成本 1, 168, 68, 78, 45, 168
Unit Description 兵種描述
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Turkoman Bowmen The Oghuz Turks were the largest of Turkic groups and often served in the large nomadic armies of the Seljuks and other empires. Their nomadic lifestyle of herding and quick movement on a horse gave them a military advantage, one valuable to those that hire them. Light bowmen serve as an auxiliary force in the vast nomadic armies of many sultans. Though these bows have a critical lack of penetration, they have a better range. They should be used for shower tactics before your army charges into melee.

Facebook Comments
Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.2 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.2 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.25 2 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.14 2 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.23 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.17 2 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.23 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.1 3 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.11 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.11 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.17 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.19 3 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.17 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net