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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Jerusalem / Turkopole Archers
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
Units List 兵種單位
2. Cog
Previous unit 上一個兵種Levantine Crossbowmen Latin longbowmenNext unit 下一個兵種
Turkopole Archers
Turkopole Archers
Rate 評分: 1 ratings 個評分
Legendary unit 極度推薦
Views 查看: 422
Class and category 兵種 missile infantry
Soldier 兵員數量 turkopole_archer, 60, 0, 0.7
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, start_not_skirmishing
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, arrow_m, 160, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, light_spear, spear_bonus_4
Primary armour 主防禦 2, 5, 3, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -3, 1, 2, 2, -3
Mental 士氣 7, low, untrained
Cost 招募成本 1, 229, 96, 89, 52, 229
Unit Description 兵種描述
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Turkopole Archers Foot Archery has been a weakness of the Kingdom of Jerusalem since the First Crusade, and has been something which could not be supplied adequately from Latin Europe. Thus, the need for something to match the abundance of archery in their foe's ranks was augmented by locals. In Antioch, it was primarily Armenian Christians, and Maronites of Lebanon saw limited service in the ranks of Jerusalem, but those who made up the most of the ranks of bowmen in Outremer were converted Turks, known as Turcopoles.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.24 1 2 and hidden_resource recruit_koj and event_counter ai_is_koj 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.2 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.28 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 1 4 and hidden_resource cbr_koj and event_counter ai_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.16 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.32 2 4 and hidden_resource recruit_koj and event_counter ai_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.16 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
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