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Bow Cavalry OdaOda Missile Cavalry

Bow Cavalry

Trained to aim and fire a bow while riding, these samurai make excellent skirmishers.

With both hands occupied by aiming and firing a bow, these men must use their knees to control and steer their mounts. Japan has a long tradition of mounted archery and these troops remain invaluable despite the introduction of gunpowder. Matchlocks may be powerful, but they are also unreliable and inaccurate, and the ashigaru who use them simply lack the skills and mobility of mounted samurai. These cavalry archers can quickly move to the flanks of an enemy, or harass the enemy at a distance. If caught in melee, they have enough training to defend themselves, but they should avoid fighting spearmen or heavy cavalry.

The introduction of arquebuses in the Sengoku Jidai threatened Japan’s ancient tradition of mounted archery. Guns meant that a daimyo could bolster his army with large numbers of arquebus-armed ashigaru rather than relying on the skilful, but less numerous, samurai.

Fortunately for the samurai, horse archery was too important a tradition to die out, and the art survived. For training, they would shoot at corralled dogs, or at wooden targets while speeding along a set course. The latter training method, called ‘yabusame’ is still practiced today at special demonstrations for visiting dignitaries, and participation is considered a great honour.

Bow Cavalry

Unit Name

Bow Cavalry

Unit Key

Cav_Missile_Bow_Cavalry

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Multiplayer Cost

650

└ Multiplayer Limit

0

Recruitment Cost

750

├ Recruitment Turns

2

└ Unit Limit

0

Unkeep Cost

200

Melee Attack

6

└ Melee Weapon

sabre

Charge Bonus

10

Bonus vs Cavalry

0

Range

150

├ Missile Weapon

bow

└ Projectile

shogun_arrow_rider

Accuracy

60

Reloading Skill

30

Ammunition

25

Melee Defence

2

Armour

4

Horse Mode

shogun_horse_samurai

└ Mount Armour

3

Morale

10

Abilities

  • Swooping Crane Swooping Crane
    This unit can arrange itself into a moving circular formation, harrassing the enemy with a constant rate of fire.

Strengths & Weaknesses

  • Fast and can fire on the move.
  • High accuracy and range.
  • Weak against massed foot missile units.
  • Weak in melee.