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Trade Ship Kamakura MinamotoKamakura Minamoto Trade Ship

Trade Ship

Trade ships are built to carry cargo; in combat they are often more of a liability than an asset.

Trade ships are not intended to get involved in any kind of battle. They exist to make a profit carrying cargoes, and crews should only be expected to fight only in defence of their own lives and their masters’ goods. At need, trade ships could be used in battle to board enemies, but against any but the weakest of opposition the prospects of success would be very slim.

Japan is a land of rugged, difficult terrain and roads were few and far between. During the medieval period, the easiest way of moving any kind of goods over any distance was by water. A few men with a ship could move cargoes that would have required hundreds of loads on land. The ever-present risk of pirate attack meant that no trade ship could ever be completely defenceless, but the best protection against pirates was always to see them coming and sail in the opposite direction as speedily as possible!

Trade Ship

Unit Name

Trade Ship

Unit Key

Genpei_Trade_Ship_Trade_Ship

Soldiers

40

Category

Trade Ship

Class

Trade Ship

Multiplayer Cost

100

└ Multiplayer Limit

0

Recruitment Cost

100

├ Recruitment Turns

1

└ Unit Limit

0

Unkeep Cost

45

Marines

30

├ Marines Type

├ Missile Range

├ Missile Accuracy

└ Missile Ammunition

Seamen

10

├ Seamen Type

├ Melee Attack

└ Melee Defence

Hull Strength

150

├ Ship Category

Medium_Ship_Bow

├ Manoeuvrability

Medium

└ Top Speed

10

Morale

11

Abilities

No Ability

Strengths & Weaknesses

  • Small, average speed vessel.
  • Low quality crew with low morale.
  • Weak in ranged combat.
  • Weak in boarding battles.