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Choshu Choshu Units
Kihetai ChoshuChoshu Elite Infantry

Kihetai

The Kihetai are line infantry, and deadly with their modern rifles.

These men have been trained to deliver disciplined volleys of gunfire into enemy formations. They are well drilled, and can maintain a good rate of fire and be fairly accurate too. Their weapons are capable of inflicting horrible wounds, like most modern large-bore rifles. The Kihetai have a robust sense of morale, but their resilience is not bottomless. They are not particularly competent in close combat, and will suffer if they are overrun by a cavalry attack.

The Meiji Restoration saw the foundation of a modern army and navy for Japan. Many of the senior officers in the Imperial Japanese Army were natives of Choshu, and this lead to tensions with the Imperial Japanese Navy, where men from Satsuma occupied the top jobs. The two domains had a long traditional enmity, and this continued as a not-so-covert struggle for dominance in Japanese affairs between the Army and the Navy. Favouritism in both services made sure that men of Choshu and Satsuma were usually favoured for promotion in the services, further entrenching the rivalry. This was to have profound consequences for Japanese politics, diplomacy, and even the course of the Second World War. Well before then, however, the situation became so bad that Army officers from regions other than Choshu actually formed a secret society, the Double Leaf Society, to root out “corrupt” officers. Their fanaticism, and the fanaticism of other secret groups, also spilled out into wider politics.

Kihetai

Unit Name

Kihetai

Unit Key

Boshin_Inf_Elite_Kihetai

Soldiers

200

Category

Ranged Infantry

Class

Elite Infantry

Multiplayer Cost

1170

└ Multiplayer Limit

0

Recruitment Cost

1030

├ Recruitment Turns

1

└ Unit Limit

0

Upkeep Cost

130

Melee Attack

10

└ Melee Weapon

sabre

Charge Bonus

15

Bonus vs Cavalry

7

Range

125

├ Missile Weapon

rifle

└ Projectile

boshin_rifle

Accuracy

55

Reloading Skill

40

Ammunition

10

Melee Defence

5

Armour

2

Morale

10

Abilities

  • Kneel Fire Kneel Fire
    The first rank of this unit will kneel to allow the first two ranks to fire simultaneously.
  • Suppression Fire Suppression Fire
    This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.

Strengths & Weaknesses

  • Good accuracy and reload rate.
  • Average in melee.
  • Weak against cavalry.
  • Presence encourages nearby friendly units.
  • Very good morale.