Left Panel
HomeHome / Total War: Shogun 2 / Aizu / Units / Kisho Ninja
Aizu Aizu Units
Kisho Ninja AizuAizu Special Infantry

Kisho Ninja

Death hides in the rustling of leaves.

These men are shadows, able to move across the battlefield without being seen. They are best employed to stealthily approach high-value enemy units, and then suddenly strike. They can throw fire bombs at close range, and fight in melee with deadly skill. However, the small number of men in a kisho ninja unit means that they can be overwhelmed by numbers in close combat if badly handled. They should not be hurled into an attack just because they are at hand!

Despite more than two centuries of relative peace and calm under the Tokugawa Shogunate, there are few reasons to think that the ninja ceased to exist. Indeed, there is every reason to suppose that ninja remained in use throughout the period to keep order. The arrival of new weapons and technology in Japan in the 1850s and later would merely have given the ninja new killing devices to use. During the wars of the 20th Century, Imperial Japanese Special Forces employed many skills that would have been instantly recognisable to medieval ninja.

Kisho Ninja

Unit Name

Kisho Ninja

Unit Key

Boshin_Inf_Special_Kisho_Ninjas

Soldiers

60

Category

Melee Infantry

Class

Special Infantry

Multiplayer Cost

1090

└ Multiplayer Limit

0

Recruitment Cost

1420

├ Recruitment Turns

2

└ Unit Limit

2

Unkeep Cost

180

Melee Attack

15

└ Melee Weapon

sabre

Charge Bonus

20

Bonus vs Cavalry

0

Range

50

├ Missile Weapon

sling

└ Projectile

shogun_fire_bomb

Accuracy

40

Reloading Skill

60

Ammunition

2

Melee Defence

8

Armour

4

Morale

12

Abilities

  • Stealth Stealth
    This unit can become extremely stealthy for a short period of time, remaining hidden even when running.
  • Blinding Grenades Blinding Grenades
    This unit can use blinding grenades to disorientate the enemy, affecting their speed, combat ability and missile accuracy.

Strengths & Weaknesses

  • Can hide anywhere.
  • Can move hidden.
  • Very good in melee.
  • Good but short-ranged melee attack.
  • Good morale.
  • Weak against cavalry.