Left Panel
HomeHome / Total War: Shogun 2 / Aizu / Units / Kyoto Police
Aizu Aizu Units
Kyoto Police AizuAizu Spear Infantry

Kyoto Police

The Kyoto police carry long pikes on the battlefield. They can only be recruited within the city of Kyoto.

These men should be seen as a militia, or city watch. While they carry spears on the battlefield, these weapons are not the regular equipment the police would carry through the streets. However, they are dedicated, and excellent on the defensive in close combat, and with an impressive charge. They can, under the proper circumstances, break an enemy line. As might be expected, they are also very useful against attacking cavalry. Because they consider themselves to be defending their homes police have good morale.

Modern policing was still developing in the later 19th Century. Police were largely seen as a means of social repression by the ruling classes: they were expected to catch thieves and put down insurrections, but they were not expected to carry out detective work. They were particularly not expected to carry out detective work into the doings of the great and good, especially the wrongdoings of the great and good. While the Kyoto police carrying swords on duty might seem odd to modern eyes, policemen in London could also be issued with swords and pistols on the discretion of their superiors. This was the case even though “the Met” were deliberately not a military or paramilitary force, unlike other European police organisations. In Kyoto the police also had a duty of fire-watching, a constant peril in a city built of wood.

Kyoto Police

Unit Name

Kyoto Police

Unit Key

Boshin_Inf_Spear_Kyoto_Police

Soldiers

200

Category

Melee Infantry

Class

Spear Infantry

Multiplayer Cost

750

└ Multiplayer Limit

0

Recruitment Cost

750

├ Recruitment Turns

1

└ Unit Limit

0

Unkeep Cost

90

Melee Attack

8

└ Melee Weapon

spear

Charge Bonus

8

Bonus vs Cavalry

20

Melee Defence

10

Armour

3

Morale

6

Abilities

  • Rapid Advance Rapid Advance
    Increases a unit's movement speed and charge bonus for a short period of time.

Strengths & Weaknesses

  • Average in melee.
  • Good charge.
  • Good against cavalry.
  • Weak against missile attacks.
  • Good morale.