Armoured Corvette - Kanko Maru classSlow moving and armoured, this ship is useful in large scale naval battles as well as coastal and port battles.
Propelled by large paddle wheels, this steamship is slow moving but with decent armament. She has adequate range and accuracy, making her a good all-rounder. Her size means she can be used for large naval engagements and port battles alike, but the vessel will excel in smaller port and coastal battles where her rifle-armed crew can pick off enemies.
For many years the Japanese exercised a strict policy of national seclusion. Only the Dutch were allowed to set foot on Japanese soil and even then they were strictly regulated. Following the end of the national seclusion policy the Shogunate began talks with the Dutch to provide them with modern warships. A Dutch ship by the name of “Soembing” was sent from the Royal Netherlands naval station in the Netherlands East Indies and was formally presented to Tokugawa Iseda in 1855. This ship was renamed Kanko Maru, or “Light of the Country”. She spent most of her Japanese naval life as a training ship and ended her time at the Imperial Japanese Naval Academy in Tokyo.
Unit NameArmoured Corvette - Kanko Maru class
└ Multiplayer Limit0
├ Recruitment Turns2
└ Unit Limit0
├ Marines Type
├ Missile Range
├ Missile Accuracy
└ Missile Ammunition
├ Seamen Type
├ Melee Attack
└ Melee Defence
├ Gun Typeboshin_naval_cannon_medium
└ Fire Power250
├ Ship CategoryBoshin_Naval_Crew
└ Top Speed14
This increases the reload skill of a ship's crew for a short period of time.
This increases a ship's speed for a short period of time.
Strengths & Weaknesses
- Medium-sized, slow-moving vessel
- Large crew, armed with rifles
- Good range and accuracy
- Good morale
- Small number of guns