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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Hippeus Lancers
Cavalry / Shock Cavalry / (Gre_Hippeus_Lancers)
Hippeus Lancers
These lancers have a strong charge, and can break enemies quickly.
80 1080 1080 190 44 27 57 15 60 100 65
2
160 Picked Hoplites
Melee Infantry / Spear Infantry / (Gre_Picked_Hoplites)
Picked Hoplites
The cream of citizen hoplites to proudly defend their city from invasion.
160 1200 1200 200 42 30 25 61 105 65 75
3
160 Thorax Hoplites
Melee Infantry / Spear Infantry / (Gre_Thorax_Hoplites)
Thorax Hoplites
The phalanx is only as strong as the shield-arms of its warriors.
160 710 710 130 34 30 22 59 90 60 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Thorax Swordsmen
Melee Infantry / Melee Infantry / (Gre_Thorax_Sword)
Thorax Swordsmen
These well-protected warriors are a danger, both in melee and with their javelins.
160 710 710 120 38 34 18 57 75 60 55
5
160 Mercenary Samnite Warriors
Melee Infantry / Melee Infantry / (Mer_Ita_Samnite_Warriors)
Mercenary Samnite Warriors
Comprehensive knowledge of your enemy can be bought...
160 760 610 450 36 34 25 55 95 65 55
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
120 Mercenary Balearic Slingers
Missile Infantry / Missile Infantry / (Mer_Ibe_Balearic_Slingers)
Mercenary Balearic Slingers
Some slingshots, in the right hands, are worth more than mere silver.
120 560 380 280 29 150 8 25 10 24 4 38 25 50 45
7
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 250 250 70 35 125 6 15 8 24 3 12 10 45 25
8
120 Javelinmen
Missile Infantry / Missile Infantry / (Gre_Javelinmen)
Javelinmen
Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.
120 220 220 60 29 80 7 7 8 24 3 37 15 45 25
9
120 Light Peltasts
Missile Infantry / Missile Infantry / (Gre_Light_Peltasts)
Light Peltasts
These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.
120 460 460 90 32 80 8 10 18 24 10 40 40 50 45
10
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
11
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 270 270 70 20 150 7 25 8 24 3 22 20 45 25
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
160 Pikemen
Melee Infantry / Pike Infantry / (Gre_Pike)
Pikemen
This tightly packed pike formation is a clenched fist.
160 600 600 110 34 24 7 25 65 55 45
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
160 Hoplites
Melee Infantry / Spear Infantry / (Gre_Hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 130 34 26 21 57 80 60 55
14
160 Light Hoplites
Melee Infantry / Spear Infantry / (Gre_Light_Hoplites)
Light Hoplites
Discipline is needed to fight with spear and shield in the phalanx.
160 440 440 90 23 26 18 45 65 55 45
15
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 300 300 80 21 26 15 45 55 50 45
16
160 Picked Hoplites
Melee Infantry / Spear Infantry / (Gre_Picked_Hoplites)
Picked Hoplites
The cream of citizen hoplites to proudly defend their city from invasion.
160 1200 1200 200 42 30 25 61 105 65 75
17
160 Thorax Hoplites
Melee Infantry / Spear Infantry / (Gre_Thorax_Hoplites)
Thorax Hoplites
The phalanx is only as strong as the shield-arms of its warriors.
160 710 710 130 34 30 22 59 90 60 65
18
160 Thureos Hoplites
Melee Infantry / Spear Infantry / (Gre_Thureos_Hoplites)
Thureos Hoplites
In the phalanx, every man protects his neighbour, and fights for him.
160 600 600 110 34 26 24 49 80 55 55
19
160 Thureos Spears
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears)
Thureos Spears
These well-trained warriors are a flexible force of skirmishing hoplites.
160 560 560 100 24 25 26 55 70 50 50
20
160 Mercenary Veteran Hoplites
Melee Infantry / Spear Infantry / (Mer_Gre_Vet_Hoplites)
Mercenary Veteran Hoplites
These armoured veterans are dangerous exponents of phalanx warfare.
160 840 650 480 35 30 25 59 105 65 65
21
160 Mercenary Etruscan Hoplites
Melee Infantry / Spear Infantry / (Mer_Ita_Etruscan_Hoplites)
Mercenary Etruscan Hoplites
Fine spearmen from the Umbrian heartland can be hired if the price is right.
160 750 600 450 32 29 24 61 85 65 60
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
80 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
80 540 540 100 37 26 28 28 70 75 45
23
80 Mercenary Campanian Cavalry
Cavalry / Melee Cavalry / (Mer_Ita_Campanian_Cavalry)
Mercenary Campanian Cavalry
Noble horsemen from some of the finest pastures of the peninsula.
80 1290 850 630 69 41 33 30 90 100 70
24
80 Mercenary Italian Cavalry
Cavalry / Melee Cavalry / (Mer_Ita_Cav)
Mercenary Italian Cavalry
Good melee cavalry can be a wise investment; many a battle is won by a well-placed spear.
80 600 420 310 38 25 34 37 55 75 50
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Gre_Skirm_Cav)
Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.
80 340 340 80 29 80 7 7 9 24 4 38 15 70 35
26
80 Tarantine Cavalry
Cavalry / Missile Cavalry / (Gre_Tarantine_Cav)
Tarantine Cavalry
Mercenary cavalrymen, rightly held in high regard for their skills.
80 560 560 110 32 80 8 7 18 24 11 36 60 80 50
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
80 Hippeus Lancers
Cavalry / Shock Cavalry / (Gre_Hippeus_Lancers)
Hippeus Lancers
These lancers have a strong charge, and can break enemies quickly.
80 1080 1080 190 44 27 57 15 60 100 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
40 Greek Giant Ballista
Siege Engine / Fixed Artillery / (Gre_Giant_Ballista)
Greek Giant Ballista
What a ballista lacks in honour it makes up for with killing power.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
29
40 Greek Polybolos
Siege Engine / Fixed Artillery / (Gre_Polybolos)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 620 620 120 85 260 13 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
40 Greek Ballista
Siege Engine / Field Artillery / (Gre_Ballista)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
31
40 Greek Beehive Onager
Siege Engine / Field Artillery / (Gre_Beehive_Onager)
Greek Beehive Onager
Swarms of angry bees cause terror amongst men, and terror is a powerful weapon.
40 1580 580 120 20 350 3 9 24 6 14 10 45 40
32
40 Greek Scorpion
Siege Engine / Field Artillery / (Gre_Cheiroballistra)
Greek Scorpion
Cruel bolts, fired over long distances, do much to weaken the enemy's resolve.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
33
40 Greek Heavy Onager
Siege Engine / Field Artillery / (Gre_Large_Onager)
Greek Heavy Onager
Subtlety is not an onager's strongest point. Destruction is.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
34
40 Greek Onager
Siege Engine / Field Artillery / (Gre_Onager)
Greek Onager
The crashing arrival of a large rock does much to humble arrogant foes.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 620 620 124 693 6 20 150 7 25 8 24 3 22 20 45 25
36
160 Assault Hexeres - Thorax Swordsmen
Heavy Ship / Melee Ship / (Gre_Thorax_Six)
Assault Hexeres - Thorax Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

These well-protected warriors are a danger, both in melee and with their javelins.

160 1130 1130 226 1046 5 38 34 18 57 75 60 55
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
60 Fire Pot Dieres - Militia Hoplites
Light Ship / Melee Ship / (Gre_Militia_Hop_Two_Fire_Pots)
Fire Pot Dieres - Militia Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Any honest citizen can take up the shield and answer to the name of "hoplite".

60 540 350 105 501 6 21 26 15 45 55 50 45
38
120 Assault Tetreres - Thureos Spears
Medium Ship / Melee Ship / (Gre_Thureos_Four)
Assault Tetreres - Thureos Spears
Ramming attacks from these ships will inflicting terrible damage.

These well-trained warriors are a flexible force of skirmishing hoplites.

120 740 740 148 825 6 24 25 26 55 70 50 50
39
160 Assault Hexeres - Thorax Swordsmen
Heavy Ship / Melee Ship / (Gre_Thorax_Six)
Assault Hexeres - Thorax Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

These well-protected warriors are a danger, both in melee and with their javelins.

160 1130 1130 226 1046 5 38 34 18 57 75 60 55
40
60 Assault Dieres - Militia Hoplites
Light Ship / Melee Ship / (Gre_Militia_Hop_Two)
Assault Dieres - Militia Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Any honest citizen can take up the shield and answer to the name of "hoplite".

60 490 300 90 501 6 21 26 15 45 55 50 45
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
140 Scorpion Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
42
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 750 750 150 1020 5 35 125 6 15 8 24 3 12 10 45 25
43
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
44
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 370 370 74 402 6 29 80 7 7 8 24 3 37 15 45 25
45
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 620 620 124 693 6 20 150 7 25 8 24 3 22 20 45 25
46
80 Missile Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three)
Missile Trieres - Slingers
A large contingent of archers can make short work of enemy crews.

Witty slingers often scratch "OUCH!" onto their shot.

80 520 520 104 693 6 20 150 7 25 8 24 3 22 20 45 25
47
100 Pursuit Trihemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

100 410 410 82 585 7 29 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
40 Artillery Penteres - Greek Onager (Ship)
Medium Ship / Artillery Ship / (Gre_Onager_Five)
Artillery Penteres - Greek Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The crashing arrival of a large rock does much to humble arrogant foes.

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
49
40 Light Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (Gre_Ballista_Five)
Light Artillery Penteres - Greek Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 640 640 128 1090 5 180 420 2 9 24 6 14 10 45 40
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