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Spartan Youths SpartaSparta Spear Infantry

Spartan Youths

Despite their youth, these men are a useful force in battle.

Toughened by years of training within the agoge, Spartan youths were moulded into warriors from the age of seven, becoming 'paidiskoi', or Spartan reserves, in their later teenage years. Separated from their mothers, the first stage of their training was the 'paides', in which they lived communally in one of the Spartan syssitia mess halls. Here they trained and exercised together, learning from their elders, and were purposefully underfed to toughen and accustom them to hunger, and teach them resourcefulness. This extended to depriving them of clothing too, providing only their red cloak each year. This taught the boys to steal, for which they were severely punished if caught, but for being caught, not for stealing from the helot slave population. At eighteen, they became paidiskoi, joining the army as reservists for two years. Armed with the hoplite spear and hoplon, and armoured in cloth, they would support the older Spartan men in battle. A chosen few would also be inducted into the krypteia, a secret organisation that were expected to spy on, steal from and kill the helots. Seen as both a test of ability and a necessary means of keeping the helots submissive, a declaration of war against the helots was made each autumn, effectively legalising the krypteia’s activity.

Spartan Youths Spartan Youths Spartan Youths Spartan Youths Spartan Youths
Spartan Youths

Unit Name

Spartan Youths

Main Unit Key

Gre_Spartan_Youths

Land Unit Key

Gre_Spartan_Youths

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

280

Recruitment Cost

280

Upkeep Cost

70

Melee Attack

18

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

41

├ Base Defence

26

├ Shield

hoplite

└ Shield Defence

15

Armour

55

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

45

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Spartan Youths
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Garrison Buildings
Spartan Youths x 2 Village (Amber Shore)
Village (Amber Shore)
(greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(greek_amber_4)
Level 3
City
City
(greek_city_1)
Level 0
Polis
Polis
(greek_city_2)
Level 1
Megapolis
Megapolis
(greek_city_3)
Level 2
Metropolis
Metropolis
(greek_city_4)
Level 3
Village (Glassware)
Village (Glassware)
(greek_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(greek_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Level 2
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(greek_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(greek_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(greek_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(greek_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(greek_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Level 2
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(greek_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(greek_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(greek_spice_3)
Level 2
Colony (Master Spice Producer)
Colony (Master Spice Producer)
(greek_spice_4)
Level 3
Village
Village
(greek_town_1)
Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(greek_wine_4)
Level 3