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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Agema Cavalry
Cavalry / Shock Cavalry / (Gre_Agema_Cav)
Agema Cavalry
This elite heavy cavalry unit has the training and equipment to handle any battlefield encounter.
80 1300 1300 200 46 27 76 21 70 100 70
2
80 Hellenic Cataphracts
Cavalry / Shock Cavalry / (Gre_Hellenic_Cataphracts)
Hellenic Cataphracts
Incredibly heavy cavalry who can turn the tide of battle with their thunderous charge!
80 1420 1420 210 46 27 76 23 90 120 70
3
160 Royal Peltasts
Melee Infantry / Melee Infantry / (Gre_Royal_Peltasts)
Royal Peltasts
The king's own skirmishers are a force to be reckoned with.
160 1280 1280 200 62 36 21 49 80 60 70
4
12 Scythed Chariots
Cavalry / Chariot / (Gre_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
5
160 Shield Bearers
Melee Infantry / Spear Infantry / (Gre_Shield_Bearers)
Shield Bearers
A powerful, reliable force of hoplites who can be counted on in almost any situation.
160 1160 1160 200 41 29 28 57 115 65 70
6
160 Silver Shield Pikemen
Melee Infantry / Pike Infantry / (Gre_Silver_Shield_Pike)
Silver Shield Pikemen
Veteran pikemen are rarely matched in quality or courage on the battlefield.
160 1280 1280 200 44 28 13 42 100 60 70
7
160 Silver Shield Swordsmen
Melee Infantry / Melee Infantry / (Gre_Silver_Shield_Sword)
Silver Shield Swordsmen
These veterans fight in the Roman style, and do so with fortitude.
160 1280 1280 200 43 40 27 67 80 65 70
8
24 Indian Armoured Elephants
Elephants / Elephant / (Ind_Armour_Elephants)
Indian Armoured Elephants
Clad in scale armour, these elephants are a terrifying, almost unstoppable force.
24 2100 1800 230 64 60 44 24 30 1205 60
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 70 25 26 12 36 15 45 35
10
160 Royal Peltasts
Melee Infantry / Melee Infantry / (Gre_Royal_Peltasts)
Royal Peltasts
The king's own skirmishers are a force to be reckoned with.
160 1280 1280 200 62 36 21 49 80 60 70
11
160 Silver Shield Swordsmen
Melee Infantry / Melee Infantry / (Gre_Silver_Shield_Sword)
Silver Shield Swordsmen
These veterans fight in the Roman style, and do so with fortitude.
160 1280 1280 200 43 40 27 67 80 65 70
12
160 Thorax Swordsmen
Melee Infantry / Melee Infantry / (Gre_Thorax_Sword)
Thorax Swordsmen
These well-protected warriors are a danger, both in melee and with their javelins.
160 710 710 120 38 34 18 57 75 60 55
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 370 370 80 41 80 7 7 8 24 3 37 15 45 20
14
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 360 360 80 35 150 6 15 9 24 4 13 10 50 30
15
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 80 23 150 7 25 8 24 3 37 15 45 20
16
120 Syrian Heavy Archers
Missile Infantry / Missile Infantry / (Eas_Syrian_Heavy_Archers)
Syrian Heavy Archers
These scale-armoured bowmen can do terrible damage to the enemy.
120 520 520 100 35 150 6 15 10 24 4 13 40 50 40
17
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 250 250 70 35 125 6 15 8 24 3 12 10 45 25
18
120 Javelinmen
Missile Infantry / Missile Infantry / (Gre_Javelinmen)
Javelinmen
Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.
120 220 220 60 29 80 7 7 8 24 3 37 15 45 25
19
120 Light Peltasts
Missile Infantry / Missile Infantry / (Gre_Light_Peltasts)
Light Peltasts
These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.
120 460 460 90 32 80 8 10 18 24 10 40 40 50 45
20
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
160 Levy Pikemen
Melee Infantry / Pike Infantry / (Gre_Levy_Pike)
Levy Pikemen
It is considered an honour to defend one's home and family.
160 450 450 90 30 20 4 15 60 45 35
22
160 Pikemen
Melee Infantry / Pike Infantry / (Gre_Pike)
Pikemen
This tightly packed pike formation is a clenched fist.
160 600 600 110 34 24 7 25 65 55 45
23
160 Silver Shield Pikemen
Melee Infantry / Pike Infantry / (Gre_Silver_Shield_Pike)
Silver Shield Pikemen
Veteran pikemen are rarely matched in quality or courage on the battlefield.
160 1280 1280 200 44 28 13 42 100 60 70
24
160 Thorax Pikemen
Melee Infantry / Pike Infantry / (Gre_Thorax_Pike)
Thorax Pikemen
A phalanx armed with pikes presents a formidable threat.
160 740 740 130 39 24 9 33 70 55 55
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear)
Eastern Spearmen
Spearmen should make horsemen behave with respect.
160 170 170 50 13 25 11 34 45 45 25
26
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 440 440 90 22 25 20 49 75 50 40
27
160 Shield Bearers
Melee Infantry / Spear Infantry / (Gre_Shield_Bearers)
Shield Bearers
A powerful, reliable force of hoplites who can be counted on in almost any situation.
160 1160 1160 200 41 29 28 57 115 65 70
28
160 Thureos Spears
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears)
Thureos Spears
These well-trained warriors are a flexible force of skirmishing hoplites.
160 560 560 100 24 25 26 55 70 50 50
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
80 Camel Spearmen
Cavalry / Melee Cavalry / (Ara_Camel_Spear)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 420 400 90 28 25 25 50 25 85 40
30
80 Azat Knights
Cavalry / Melee Cavalry / (Eas_Azat_Knights)
Azat Knights
These heavy cavalry are an elite force; deadly in battle, and loyal to the last breath.
80 1300 1200 200 51 29 40 55 70 105 60
31
80 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
80 620 620 120 40 25 34 35 70 80 50
32
80 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
80 540 540 100 37 26 28 28 70 75 45
33
80 Light Cavalry
Cavalry / Melee Cavalry / (Gre_Light_Cav)
Light Cavalry
A balanced army requires dashing cavalry as well as implacable infantrymen.
80 440 440 90 38 25 29 50 35 75 40
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
80 Camel Archers
Cavalry / Missile Cavalry / (Ara_Camel_Archers)
Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
35
80 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 390 390 80 41 80 7 7 9 24 4 38 15 70 30
36
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Gre_Skirm_Cav)
Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.
80 340 340 80 29 80 7 7 9 24 4 38 15 70 35
37
80 Tarantine Cavalry
Cavalry / Missile Cavalry / (Gre_Tarantine_Cav)
Tarantine Cavalry
Mercenary cavalrymen, rightly held in high regard for their skills.
80 560 560 110 32 80 8 7 18 24 11 36 60 80 50
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
80 Agema Cavalry
Cavalry / Shock Cavalry / (Gre_Agema_Cav)
Agema Cavalry
This elite heavy cavalry unit has the training and equipment to handle any battlefield encounter.
80 1300 1300 200 46 27 76 21 70 100 70
39
80 Hellenic Cataphracts
Cavalry / Shock Cavalry / (Gre_Hellenic_Cataphracts)
Hellenic Cataphracts
Incredibly heavy cavalry who can turn the tide of battle with their thunderous charge!
80 1420 1420 210 46 27 76 23 90 120 70
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
12 Scythed Chariots
Cavalry / Chariot / (Gre_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
24 Indian Armoured Elephants
Elephants / Elephant / (Ind_Armour_Elephants)
Indian Armoured Elephants
Clad in scale armour, these elephants are a terrifying, almost unstoppable force.
24 2100 1800 230 64 60 44 24 30 1205 60
42
24 Indian War Elephants
Elephants / Elephant / (Ind_War_Elephants)
Indian War Elephants
War elephants are a wave of flesh, unleashed against the unwary.
24 1500 1500 200 34 60 28 20 30 1005 40
43
24 Mercenary Syrian Armoured Elephants
Elephants / Elephant / (Mer_Syrian_Armoured_Elephants)
Mercenary Syrian Armoured Elephants
For the right amount of silver you can see your enemies trampled into the ground.
24 1900 1000 750 64 60 44 24 30 1205 60
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
40 Greek Giant Ballista
Siege Engine / Fixed Artillery / (Gre_Giant_Ballista)
Greek Giant Ballista
What a ballista lacks in honour it makes up for with killing power.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
45
40 Greek Polybolos
Siege Engine / Fixed Artillery / (Gre_Polybolos)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 620 620 120 85 260 13 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
46
40 Greek Ballista
Siege Engine / Field Artillery / (Gre_Ballista)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
47
40 Greek Scorpion
Siege Engine / Field Artillery / (Gre_Cheiroballistra)
Greek Scorpion
Cruel bolts, fired over long distances, do much to weaken the enemy's resolve.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
48
40 Greek Heavy Onager
Siege Engine / Field Artillery / (Gre_Large_Onager)
Greek Heavy Onager
Subtlety is not an onager's strongest point. Destruction is.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
49
40 Greek Onager
Siege Engine / Field Artillery / (Gre_Onager)
Greek Onager
The crashing arrival of a large rock does much to humble arrogant foes.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
160 Assault Hexeres - Royal Peltasts
Heavy Ship / Melee Ship / (Gre_Royal_Pel_Six)
Assault Hexeres - Royal Peltasts
These magnificent ships are both intimidating and extremely dangerous.

The king's own skirmishers are a force to be reckoned with.

160 1360 1360 272 1046 5 62 36 21 49 80 60 70
51
140 Tower Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow)
Tower Penteres - Persian Light Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 108 501 6 18 24 10 40 65 50 40
53
120 Assault Tetreres - Thureos Spears
Medium Ship / Melee Ship / (Gre_Thureos_Four)
Assault Tetreres - Thureos Spears
Ramming attacks from these ships inflict terrible damage.

These well-trained warriors are a flexible force of skirmishing hoplites.

120 740 740 148 825 6 24 25 26 55 70 50 50
54
160 Assault Hexeres - Royal Peltasts
Heavy Ship / Melee Ship / (Gre_Royal_Pel_Six)
Assault Hexeres - Royal Peltasts
These magnificent ships are both intimidating and extremely dangerous.

The king's own skirmishers are a force to be reckoned with.

160 1360 1360 272 1046 5 62 36 21 49 80 60 70
55
60 Assault Dieres - Hillmen
Light Ship / Melee Ship / (Eas_Hillmen_Two)
Assault Dieres - Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

60 290 290 58 501 6 25 26 12 36 15 45 35
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
56
80 Raiding Hemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 510 510 102 402 6 32 80 7 7 18 24 10 40 65 50 40
57
180 Heavy Tower Hepteres - Syrian Heavy Archers
Heavy Ship / Missile Ship / (Eas_Syr_Archers_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Syrian Heavy Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

These scale-armoured bowmen can do terrible damage to the enemy.

180 1810 1810 362 1617 5 35 150 6 15 10 24 4 13 40 50 40
58
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 630 630 126 693 6 23 150 7 25 8 24 3 37 15 45 20
59
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 530 530 106 693 6 23 150 7 25 8 24 3 37 15 45 20
60
100 Pursuit Trihemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_Two_Halfer)
Pursuit Trihemiolia - Peltasts
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

100 650 650 130 585 7 32 80 7 7 18 24 10 40 65 50 40
61
140 Scorpion Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Persian Light Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
62
140 Missile Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five)
Missile Penteres - Persian Light Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers should be valued for the ability to strike down a distant foe.

140 1010 1010 202 1090 5 35 150 6 15 9 24 4 13 10 50 30
63
140 Tower Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow)
Tower Penteres - Persian Light Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
64
40 Artillery Penteres - Greek Onager (Ship)
Medium Ship / Artillery Ship / (Gre_Onager_Five)
Artillery Penteres - Greek Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The crashing arrival of a large rock does much to humble arrogant foes.

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
65
40 Light Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (Gre_Ballista_Five)
Light Artillery Penteres - Greek Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 640 640 128 1090 5 180 420 2 9 24 6 14 10 45 40
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