Assault Quadreme - PrincipesRamming attacks from these ships will inflicting terrible damage.
Wealthy, older Roman citizens, the principes are a heavy infantry force.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.
Unit NameAssault Quadreme - Principes
Main Unit KeyRom_Principes_Four
Land Unit KeyRom_Principes
Naval Unit Keyroman_four
Custom Battle Cost750
├ Missile Weaponrome_pilum_light
├ Missile Damage20
├ Missile Ap Damage10
└ Base Reload Time15
Shots Per Minute4
├ Melee Weaponrome_gladius
├ Melee Damage Base30
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence23
└ Shield Defence30
├ Armour Defence40
└ Shield Armour35
├ Man Entityrome_infantry_very_heavy
├ Man Health45
└ Bonus Hit Points15
- Row Hard 10
Increases speed for 10 strokes.
- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesAssault Quadreme
- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
|Required Technology Cost 150 Upgrade To|
|Required Technology Cost 450 Upgrade To|