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Auxiliary Syrian Archers RomeRome Missile Infantry

Auxiliary Syrian Archers

The chance to strike down Rome's enemies at a distance should be embraced, always.

Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Auxiliary Syrian Archers Auxiliary Syrian Archers Auxiliary Syrian Archers Auxiliary Syrian Archers Auxiliary Syrian Archers
Auxiliary Syrian Archers

Unit Name

Auxiliary Syrian Archers

Main Unit Key

Aux_Syrian_Archers

Land Unit Key

Aux_Syrian_Archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

520

Recruitment Cost

520

Upkeep Cost

100

Missile Damage

35

├ Missile Weapon

rome_recurve_bow_elite

├ Projectile

arrow_recurve

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

23

Shots Per Minute

6

Ammunition

15

Melee Attack

10

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

13

├ Base Defence

13

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

scale

├ Armour Defence

40

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

40

Abilities

Auxiliary Syrian Archers
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Syrian Archers
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Unit Resouces Auxilia_Syria

Grand Campaign Regions

Grand Campaign
Provinces Regions
Syria Palmyra Dura Tyros Antioch
Requires Buildings
Auxiliary Syrian Archers Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3
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