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Missile Trireme - Auxiliary Numidian Javelinmen RomeRome Missile Ship

Missile Trireme - Auxiliary Numidian Javelinmen

A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

Of all the warships found in the ancient world, it is the trireme, or trieres, that remains the most famous and recognisable. Nearly all Hollywood 'sword and sandal' movies will include a trireme somewhere. The vessel was entirely designed for war. Its name came from the three rows of oars carried on each side, stacked above each other in staggered columns to give the rowers some room to work. The top row of oars pivoted on a rowlock, or oarlock, mounted on an outrigger projecting from the hull. This allowed the top oars to pitch down at a sharper angle to reach the sea without getting tangled in the lower ones. The trireme was a greyhound of a ship, capable of high-speed dashes with a well-trained crew and, contrary to popular belief, not all rowers were slaves. Aboard Greek vessels they were citizens, and were given respect, not the lash. They were also largely fair-weather ships, and unsuited to rough seas such as the Atlantic; the lowest level of oars were, at most, less than half a metre above the waterline. That, however, did not stop the trireme being a superb weapon against other ships: a high-speed ramming attack could rip a hole in the side of almost any target. The type was also large enough to be used in other ways, which lead to it carrying archers and assorted light artillery pieces.

(Auxiliary Numidian Javelinmen)
The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Missile Trireme - Auxiliary Numidian Javelinmen

Unit Name

Missile Trireme - Auxiliary Numidian Javelinmen

Main Unit Key

Aux_Num_Javelinmen_Three

Land Unit Key

Aux_Num_Javelinmen

Naval Unit Key

roman_three

Soldiers

80

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

110

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

23

Shots Per Minute

8

Ammunition

7

Ship Health

693

└ Ship

roman_three

Ship Speed

6

Melee Attack

10

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

38

├ Base Defence

13

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

45

Abilities

Missile Trireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Missile Trireme
  • Poor hull strength
  • Light crew
  • Fast speed
  • Weak ramming
  • Poor boarding
  • Average missile combat
Auxiliary Numidian Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Unit Resouces Auxilia_North_African

Imperator Augustus Regions

Imperator Augustus
Provinces Regions
Hispania Nova Carthago
Mauretania Rutubis Siga Tingis
Numidia Capsa Cirta Dimmidi Iol
Phazania Cydamus Garama

Hannibal at the Gates Regions

Hannibal at the Gates
Provinces Regions
Africa Capsa Carthago Hadrumentum
Mauretania Rutubis Siga Tingis Volubilis
Numidia Cirta Hippo Regius Iol Sitifi
Sicilia Lilybaeum
Tripolitana Leptis Magna Tacapae Thenteos Turris Tamalleni

Grand Campaign Regions

Grand Campaign
Provinces Regions
Africa Thapsus Macomades Lepcis Carthago
Magna Graecia Lilybaeum
Mauretania Migdol Dimmidi Iol Tingis
Phazania Cydamus Garama
Requires Buildings
Missile Trireme - Auxiliary Numidian Javelinmen Lv. 0 Docks
Docks
(rome_port_patrol_3)
Level 2
Coastal Patrol