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Assault Quadreme - Socii Hastati RomeRome Melee Ship

Assault Quadreme - Socii Hastati

Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Socii Hastati)
Although the early Socii troops varied greatly in armament and style, between the times of the Camillan and Polybian military reforms most Socii infantry adopted the equipment of the Roman hastati. Each carried a gladius and two pila, and either the hastati’s scutum or shields inspired by their Etruscan, Samnite or Greek ancestry. Usually wearing bronze helmets and breastplates, Socii were drawn from the city-states and tribes of the Italian peninsula, and were expected to provide half the troops of a Roman army. In battle, they would normally be split into two forces under the command of a praefectus, and take position on a Legions' flank. During the Allied Wars of 90-88BC the Socii revolted against Rome; not for independence, but to gain the full rights of Roman citizenship. In an attempt to resolve the conflict, those that did not rebel were rewarded with citizenship, although eventually the entire Italian population became citizens.

Assault Quadreme - Socii Hastati

Unit Name

Assault Quadreme - Socii Hastati

Main Unit Key

Aux_Ita_Socii_Hastati_Four

Land Unit Key

Aux_Ita_Socii_Hastati

Naval Unit Key

roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

590

Recruitment Cost

590

Upkeep Cost

118

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

825

└ Ship

roman_four

Ship Speed

6

Melee Attack

28

Weapon Damage

34

├ Melee Weapon

rome_hoplite_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

47

├ Base Defence

22

├ Shield

oval

└ Shield Defence

25

Armour

60

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

Assault Quadreme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Socii Hastati
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadreme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Socii Hastati
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Unit Resouces Auxilia_Italian

Grand Campaign Regions

Grand Campaign
Provinces Regions
Italia Roma Neapolis Velathri Ariminum
Corsica et Sardinia Karalis Alalia
Magna Graecia Brundisium Cosentia
Requires Buildings
Assault Quadreme - Socii Hastati Lv. 0 Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3
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