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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Pontic Swordsmen
Melee Infantry / Melee Infantry / (Eas_Pontic_Sword)
Pontic Swordsmen
A volley of javelins announces these men; their swords eloquently make a general's point.
160 620 620 110 37 34 18 55 75 50 50
2
160 Bronze Shield Pikemen
Melee Infantry / Pike Infantry / (Gre_Bronze_Shield_Pike)
Bronze Shield Pikemen
In the hands of an expert the sarissa pike is a deadly weapon.
160 820 820 150 43 24 11 33 65 60 65
3
80 Pontic Royal Cavalry
Cavalry / Shock Cavalry / (Gre_Pontic_Royal_Cav)
Pontic Royal Cavalry
Heavy cavalry are an excellent tool for a commander, and well able to break lesser opponents.
80 1200 1200 200 46 25 76 17 60 100 70
4
12 Scythed Chariots
Cavalry / Chariot / (Gre_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 70 25 26 12 36 15 45 35
6
120 Mob
Melee Infantry / Melee Infantry / (Eas_Mob)
Mob
The mob is easily roused, but fickle in its bravery and commitment to battle.
120 40 30 5 5 24 3 12 10 40 20
7
160 Pontic Swordsmen
Melee Infantry / Melee Infantry / (Eas_Pontic_Sword)
Pontic Swordsmen
A volley of javelins announces these men; their swords eloquently make a general's point.
160 620 620 110 37 34 18 55 75 50 50
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
120 Eastern Archers
Missile Infantry / Missile Infantry / (Eas_Archers)
Eastern Archers
Weight of numbers brings its own quality to arrow fire.
120 350 350 90 35 150 6 15 8 24 3 12 10 45 20
9
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 370 370 80 41 80 7 7 8 24 3 37 15 45 20
10
120 Pontic Peltasts
Missile Infantry / Missile Infantry / (Eas_Pontic_Peltasts)
Pontic Peltasts
No target pierced by a javelin feels merely 'harassed'.
120 450 450 90 41 80 7 7 18 24 10 40 65 50 40
11
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 80 23 150 7 25 8 24 3 37 15 45 20
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
160 Bronze Shield Pikemen
Melee Infantry / Pike Infantry / (Gre_Bronze_Shield_Pike)
Bronze Shield Pikemen
In the hands of an expert the sarissa pike is a deadly weapon.
160 820 820 150 43 24 11 33 65 60 65
13
160 Levy Pikemen
Melee Infantry / Pike Infantry / (Gre_Levy_Pike)
Levy Pikemen
It is considered an honour to defend one's home and family.
160 450 450 90 30 20 4 15 60 45 35
14
160 Pikemen
Melee Infantry / Pike Infantry / (Gre_Pike)
Pikemen
This tightly packed pike formation is a clenched fist.
160 600 600 110 34 24 7 25 65 55 45
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 50 13 25 11 34 45 45 25
16
160 Hoplites
Melee Infantry / Spear Infantry / (Gre_Hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 130 34 26 21 57 80 60 55
17
160 Thureos Spears
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears)
Thureos Spears
These well-trained warriors are a flexible force of skirmishing hoplites.
160 560 560 100 24 25 26 55 70 50 50
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
80 Cappadocian Cavalry
Cavalry / Melee Cavalry / (Eas_Cappadocian_Cav)
Cappadocian Cavalry
Very competent warriors, particularly in close-combat.
80 820 820 150 49 29 38 37 70 90 60
19
80 Noble Blood Cavalry
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav)
Noble Blood Cavalry
These spear-armed cavalrymen fight well in close-combat, making them a useful striking force.
80 750 750 130 46 25 34 35 70 90 55
20
80 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
80 540 540 100 37 26 28 28 70 75 45
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 390 390 80 41 80 7 7 9 24 4 38 15 70 30
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
80 Pontic Royal Cavalry
Cavalry / Shock Cavalry / (Gre_Pontic_Royal_Cav)
Pontic Royal Cavalry
Heavy cavalry are an excellent tool for a commander, and well able to break lesser opponents.
80 1200 1200 200 46 25 76 17 60 100 70
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
12 Scythed Chariots
Cavalry / Chariot / (Gre_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
25
40 Eastern Bastion Scorpion
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion)
Eastern Bastion Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 400 8 9 24 6 14 10 40 35
26
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
40 Eastern Bastion Ballista
Siege Engine / Field Artillery / (Eas_Ballista_Bastion)
Eastern Bastion Ballista
If a man can be seen, he can be hit. If hit, killed.
40 560 560 110 180 460 3 9 24 6 14 10 40 35
28
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
29
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
30
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
31
40 Eastern Bastion Onager
Siege Engine / Field Artillery / (Eas_Onager_Bastion)
Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 580 580 120 200 400 4 9 24 6 14 10 40 35
32
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
33
40 Scorpion Pot Ballista
Siege Engine / Field Artillery / (Eas_Scorpion_Pot_Ballista)
Scorpion Pot Ballista
A sting in the tail gives your enemies a particularly nasty surprise.
40 1560 560 110 30 420 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
140 Tower Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Lft_Bow)
Tower Penteres - Eastern Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 204 1090 5 35 150 6 15 8 24 3 12 10 45 20
35
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships inflict terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 112 890 6 25 26 12 36 15 45 35
36
160 Tower Hexeres - Pontic Swordsmen
Heavy Ship / Melee Ship / (Eas_Pontic_Six_Lft_Aft)
Tower Hexeres - Pontic Swordsmen
From a shipboard tower, all enemies become little targets to be potted at will.

A volley of javelins announces these men; their swords eloquently make a general's point.

160 1270 1270 254 1281 5 37 34 18 55 75 50 50
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships inflict terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 112 890 6 25 26 12 36 15 45 35
38
160 Tower Hexeres - Pontic Swordsmen
Heavy Ship / Melee Ship / (Eas_Pontic_Six_Lft_Aft)
Tower Hexeres - Pontic Swordsmen
From a shipboard tower, all enemies become little targets to be potted at will.

A volley of javelins announces these men; their swords eloquently make a general's point.

160 1270 1270 254 1281 5 37 34 18 55 75 50 50
39
160 Assault Hexeres - Pontic Swordsmen
Heavy Ship / Melee Ship / (Eas_Pontic_Six)
Assault Hexeres - Pontic Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

A volley of javelins announces these men; their swords eloquently make a general's point.

160 1170 1170 234 1281 5 37 34 18 55 75 50 50
40
60 Fire Pot Dieres - Thureos Spears
Light Ship / Melee Ship / (Gre_Thureos_Two_Fire_Pots)
Fire Pot Dieres - Thureos Spears
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These well-trained warriors are a flexible force of skirmishing hoplites.

60 460 460 92 566 6 24 25 26 55 70 50 50
41
60 Assault Dieres - Thureos Spears
Light Ship / Melee Ship / (Gre_Thureos_Two)
Assault Dieres - Thureos Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These well-trained warriors are a flexible force of skirmishing hoplites.

60 410 410 82 566 6 24 25 26 55 70 50 50
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
140 Scorpion Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Eastern Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 204 1090 5 35 150 6 15 8 24 3 12 10 45 20
43
140 Tower Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Lft_Bow)
Tower Penteres - Eastern Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 204 1090 5 35 150 6 15 8 24 3 12 10 45 20
44
140 Missile Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five)
Missile Penteres - Eastern Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Weight of numbers brings its own quality to arrow fire.

140 820 820 164 1090 5 35 150 6 15 8 24 3 12 10 45 20
45
80 Scorpion Trieres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Three_Scorpio)
Scorpion Trieres - Eastern Archers
Deadly accurate dart-throwers give enemies pause.

Weight of numbers brings its own quality to arrow fire.

80 770 770 154 758 6 35 150 6 15 8 24 3 12 10 45 20
46
80 Missile Trieres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Three)
Missile Trieres - Eastern Archers
A large contingent of archers can make short work of enemy crews.

Weight of numbers brings its own quality to arrow fire.

80 530 530 106 758 6 35 150 6 15 8 24 3 12 10 45 20
47
80 Raiding Hemiolia - Eastern Javelinmen
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 440 440 88 467 6 41 80 7 7 8 24 3 37 15 45 20
48
100 Pursuit Trihemiolia - Pontic Peltasts
Light Ship / Missile Ship / (Eas_Pontic_Pel_Two_Halfer)
Pursuit Trihemiolia - Pontic Peltasts
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

No target pierced by a javelin feels merely 'harassed'.

100 600 600 120 650 7 41 80 7 7 18 24 10 40 65 50 40
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
50
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 2 9 24 6 14 10 45 35