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Eastern Large Onager ParthiaParthia Field Artillery

Eastern Large Onager

Carnage is only the start: wise targets remember urgent business elsewhere.

Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew, held in a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. The arm smacked into the frame, and it was this impact on every shot that made the entire machine lurch about unpredictably. An area-attack weapon, the onager was best suited to siege work, but it could be fired against tightly packed units of troops as well. The missiles launched could be as varied as rocks, clay pots filled with incendiary mixtures, and even dead bodies to spread disease and despair. Severed heads were gruesomely fired into besieged towns from time to time, as a warning of what was to come. Easily constructed from timber, the onager was used throughout the ancient world.

Eastern Large Onager Eastern Large Onager Eastern Large Onager Eastern Large Onager Eastern Large Onager
Eastern Large Onager

Unit Name

Eastern Large Onager

Main Unit Key

Eas_Large_Onager

Land Unit Key

Eas_Large_Onager

Naval Unit Key

pel_transport

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1780

Recruitment Cost

780

Upkeep Cost

160

Missile Damage

230

├ Engine

onager_large

├ Missile Weapon

rome_onager_large

├ Projectile

rock_large

├ Missile Damage

115

├ Missile Ap Damage

115

└ Base Reload Time

27

Accuracy

5

Range

480

Reload

4

Shots Per Minute

2

Ammunition

15

Melee Attack

9

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

35

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Large Onager
  • Long range
  • High damage with its different rounds
  • Hard to destroy
  • Inaccurate
  • Average rate of fire
Requires Buildings
Eastern Large Onager Lv. 0 Siege Workshop
Siege Workshop
(east_military_siege_3)
Level 2