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HomeHome / Total War: Rome II / Parthia / Units / Tower Hexeres - Hillmen
Tower Hexeres - Hillmen ParthiaParthia Melee Ship

Tower Hexeres - Hillmen

From a shipboard tower, all enemies become little targets to be potted at will.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.

(Hillmen)
Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.

Tower Hexeres - Hillmen Tower Hexeres - Hillmen
Tower Hexeres - Hillmen

Unit Name

Tower Hexeres - Hillmen

Main Unit Key

Eas_Elite_Archers_Six_Lft_Aft

Land Unit Key

Eas_Hillmen

Naval Unit Key

persian_lft_six

Soldiers

160

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1360

Recruitment Cost

1360

Upkeep Cost

272

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

1281

└ Ship

persian_six

Ship Speed

5

Melee Attack

25

Weapon Damage

26

├ Melee Weapon

rome_eastern_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

36

├ Base Defence

11

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

35

Abilities

Tower Hexeres
  • Row Hard 30
    Increases speed for 30 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Tower Hexeres
  • Very good hull strength
  • Heavy crew
  • Slow speed
  • Strong ramming
  • Very good boarding
  • Poor missile combat
Hillmen
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale
Requires Buildings
Tower Hexeres - Hillmen Lv. 0 Drydock
Drydock
(east_port_military_4)
Level 3