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Eastern Scorpion ParthiaParthia Field Artillery

Eastern Scorpion

A man pierced through is unlikely to dispute a battle's outcome.

The scorpion is a smaller form of the ballista, operating on the same principles of a torsion-powered bow. It was operated by one man, and was incredibly accurate at short ranges. It could be used as a sniper's weapon, but was often deployed for indirect battery fire where the high rate of fire could unleash a withering hail of bolts to completely pepper an area. Scorpions were popular with the Romans, where they were used to support the Legions. Batteries had sixty scorpions, each of which was capable of firing three or four shots per minute. Like its larger counterpart, the ballista, the Greeks originally developed the scorpion, but its deadly nature led to rapid adoption by many nations. In most designs, power came from two wooden levers inserted into twisted skeins of animal sinew which, when the arms was pulled back, provided incredible power.

Eastern Scorpion Eastern Scorpion Eastern Scorpion Eastern Scorpion Eastern Scorpion
Eastern Scorpion

Unit Name

Eastern Scorpion

Main Unit Key

Eas_Cheiroballistra

Land Unit Key

Eas_Cheiroballistra

Naval Unit Key

pel_transport

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

520

Recruitment Cost

520

Upkeep Cost

100

Missile Damage

120

├ Engine

cheiroballistra

├ Missile Weapon

rome_cheiroballistra

├ Projectile

bolt

├ Missile Damage

50

├ Missile Ap Damage

70

└ Base Reload Time

10

Accuracy

5

Range

350

Reload

4

Shots Per Minute

6

Ammunition

40

Melee Attack

9

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

35

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern Scorpion
  • High damage
  • Mobile
  • Very accurate
  • Short range
  • Average rate of fire
Requires Buildings
Eastern Scorpion Lv. 0 Quartermaster
Quartermaster
(east_military_siege_1)
Level 0
Quartermaster
Quartermaster
(east_military_siege_1)
Level 0
Craftsman Quarters
Craftsman Quarters
(east_military_siege_2)
Level 1
Craftsman Quarters
Craftsman Quarters
(east_military_siege_2)
Level 1
Siege Workshop
Siege Workshop
(east_military_siege_3)
Level 2