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Mighty Horse NerviiNervii Melee Cavalry

Mighty Horse

A strong mount and a savage swing make these warriors a fearsome prospect.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Mighty Horse

Unit Name

Mighty Horse

Main Unit Key

Cel_Mighty_Horse

Land Unit Key

Cel_Mighty_Horse

Naval Unit Key

barbarian_transport_small

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

680

Recruitment Cost

680

Upkeep Cost

130

Melee Attack

47

Weapon Damage

27

├ Melee Weapon

rome_celtic_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

39

Melee Defence

35

├ Base Defence

15

├ Shield

cavalry

└ Shield Defence

20

Armour

60

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

30

Health

80

├ Man Entity

rome_infantry_heavy

├ Man Health

40

├ Bonus Hit Points

15

├ Mount

rome_celtic_horse_spear_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

55

Abilities

Mighty Horse
  • Wedge
    The unit moves into a wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mighty Horse
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Requires Buildings
Mighty Horse Lv. 0 Stables
Stables
(barb_agriculture_horse_3)
Level 2
Horse Ranch
Horse Ranch
(barb_agriculture_horse_4)
Level 3
Garrison Buildings
Mighty Horse x 2 Stables
Stables
(barb_agriculture_horse_3)
Level 2
Horse Ranch
Horse Ranch
(barb_agriculture_horse_4)
Level 3