Left Panel
HomeHome / Total War: Rome II / Massagetae / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Saka Cataphract Horse Archers
Cavalry / Missile Cavalry / (Ste_Saka_Cataphract_Horse_Archers)
Saka Cataphract Horse Archers
Heavy armour and arrows guide these skilled horsemen to victory.
80 950 950 150 40 125 7 15 53 34 18 18 90 95 70
2
80 Saka Cataphracts
Cavalry / Shock Cavalry / (Ste_Saka_Cataphracts)
Saka Cataphracts
Armoured from head to toe, these heavy cavalry roll flat anyone facing them.
80 1190 1190 190 45 27 68 25 90 120 70
3
80 Saka Noble Armoured Lancers
Cavalry / Shock Cavalry / (Ste_Saka_Noble_Armour_Lancers)
Saka Noble Armoured Lancers
Very few can withstand an attack by these heavily-armoured noblemen.
80 1250 1250 190 55 27 63 23 90 100 65
4
80 Noble Horse Archers
Cavalry / Missile Cavalry / (Ste_Noble_Horse_Archers)
Noble Horse Archers
A Scythian horse archer does not question the target, but asks "Which eye?"
80 790 790 140 40 125 7 15 49 34 16 16 40 85 60
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
80 Saka Cataphract Horse Archers
Cavalry / Missile Cavalry / (Ste_Saka_Cataphract_Horse_Archers)
Saka Cataphract Horse Archers
Heavy armour and arrows guide these skilled horsemen to victory.
80 950 950 150 40 125 7 15 53 34 18 18 90 95 70
6
80 Mercenary 'Amazonian' Riders
Cavalry / Missile Cavalry / (Mer_Ste_Amazonian_Riders)
Mercenary 'Amazonian' Riders
There are legends about Amazons for very good reasons.
80 400 300 210 40 150 6 15 7 24 4 2 10 65 40
7
80 Armoured Horse Archers
Cavalry / Missile Cavalry / (Ste_Armour_Horse_Archers)
Armoured Horse Archers
Once their arrows are gone they will cut their enemies into tiny pieces.
80 580 580 110 40 125 6 15 37 34 15 15 35 75 45
8
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
9
80 Steppe Horse Skirmishers
Cavalry / Missile Cavalry / (Ste_Horse_Skirm)
Steppe Horse Skirmishers
Born to ride, the Saka are notable mounted skirmishers.
80 390 390 80 32 80 7 7 9 24 4 13 10 75 30
10
80 Noble Horse Archers
Cavalry / Missile Cavalry / (Ste_Noble_Horse_Archers)
Noble Horse Archers
A Scythian horse archer does not question the target, but asks "Which eye?"
80 790 790 140 40 125 7 15 49 34 16 16 40 85 60
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
80 Saka Cataphracts
Cavalry / Shock Cavalry / (Ste_Saka_Cataphracts)
Saka Cataphracts
Armoured from head to toe, these heavy cavalry roll flat anyone facing them.
80 1190 1190 190 45 27 68 25 90 120 70
12
80 Saka Noble Armoured Lancers
Cavalry / Shock Cavalry / (Ste_Saka_Noble_Armour_Lancers)
Saka Noble Armoured Lancers
Very few can withstand an attack by these heavily-armoured noblemen.
80 1250 1250 190 55 27 63 23 90 100 65
13
80 Steppe Armoured Lancers
Cavalry / Shock Cavalry / (Ste_Armoured_Lancers)
Steppe Armoured Lancers
Steppe horsemen live and die by their skill with the lance.
80 550 550 100 40 25 57 16 35 85 50
14
80 Steppe Lancers
Cavalry / Shock Cavalry / (Ste_Lancers)
Steppe Lancers
These are hard, almost-fearless shock cavalry, bred for war on the harsh steppes.
80 340 340 80 34 25 51 16 10 70 35
15
80 Steppe Noble Lancers
Cavalry / Shock Cavalry / (Ste_Noble_Lancers)
Steppe Noble Lancers
Keen lances are deadly in the hands of those bred for war.
80 750 750 130 46 25 76 21 40 95 60
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
40 Steppe Ballista
Siege Engine / Field Artillery / (Ste_Ballista)
Steppe Ballista
A wise horse-general knows that there are other ways to kill a foe.
40 1480 530 100 180 420 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
140 Greek Missile Penteres - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Five)
Greek Missile Penteres - Steppe Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Men who cannot shoot go hungry on the steppes.

140 730 730 140 880 3 40 150 6 15 8 24 3 12 10 45 20
18
120 Heavy Raider - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Heavy_Raider)
Heavy Raider - Steppe Spearmen
Strong warships, constructed to withstand the worst the sea can throw at them.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 670 670 130 1290 3 14 20 14 52 45 45 25
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
120 Heavy Raider - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Heavy_Raider)
Heavy Raider - Steppe Spearmen
Strong warships, constructed to withstand the worst the sea can throw at them.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 670 670 130 1290 3 14 20 14 52 45 45 25
20
100 Medium Assault Raider - Young Axes
Medium Ship / Melee Ship / (Ste_Axes_Medium_Raider)
Medium Assault Raider - Young Axes
Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather.

Youthful courage and desire for glory make up for any shortcomings in axe-skill.

100 410 410 80 28 26 14 51 15 45 25
21
120 Persian Assault Teteres - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Four)
Persian Assault Teteres - Steppe Spearmen
Ramming attacks from these ships will inflicting terrible damage.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 570 570 110 760 3 14 20 14 52 45 45 25
22
80 Assault Raider - Tribesmen
Medium Ship / Melee Ship / (Ste_Tribesmen_Raider)
Assault Raider - Tribesmen
Useful ships, with crews large enough to board enemy vessels.

Everyone in the tribe fights. Everyone. Skill and courage will come to those who live.

80 260 260 50 10 25 9 51 45 40 20
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
140 Greek Missile Penteres - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Five)
Greek Missile Penteres - Steppe Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Men who cannot shoot go hungry on the steppes.

140 730 730 140 880 3 40 150 6 15 8 24 3 12 10 45 20
24
100 Medium Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Medium_Raider)
Medium Missile Raider - Steppe Archers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

Men who cannot shoot go hungry on the steppes.

100 510 510 100 40 150 6 15 8 24 3 12 10 45 20
25
80 Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Raider)
Missile Raider - Steppe Archers
These ships keep a contingent of archers aboard to harry enemy crews.

Men who cannot shoot go hungry on the steppes.

80 380 380 70 40 150 6 15 8 24 3 12 10 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
40 Roman Light Artillery Quinquereme - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Scy_Ballista_Five)
Roman Light Artillery Quinquereme - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 640 640 128 817 3 180 420 2 9 24 6 14 10 45 35
Disqus
Facebook