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Assault Hexeres - Royal Peltasts MacedonMacedon Melee Ship

Assault Hexeres - Royal Peltasts

These magnificent ships are both intimidating and extremely dangerous.

The king's own skirmishers are a force to be reckoned with.

As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.

(Royal Peltasts)
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.

Assault Hexeres - Royal Peltasts Assault Hexeres - Royal Peltasts Assault Hexeres - Royal Peltasts Assault Hexeres - Royal Peltasts
Assault Hexeres - Royal Peltasts

Unit Name

Assault Hexeres - Royal Peltasts

Main Unit Key

Gre_Royal_Pel_Six

Land Unit Key

Gre_Royal_Peltasts

Naval Unit Key

greek_six

Soldiers

160

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1360

Recruitment Cost

1360

Upkeep Cost

272

Missile Damage

29

├ Missile Weapon

rome_javelin_light

├ Projectile

javelin_light

├ Missile Damage

20

├ Missile Ap Damage

9

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

3

Ship Health

1046

└ Ship

greek_six

Ship Speed

5

Melee Attack

62

Weapon Damage

36

├ Melee Weapon

rome_kopis

├ Melee Damage Base

30

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

21

Melee Defence

49

├ Base Defence

34

├ Shield

hoplite

└ Shield Defence

15

Armour

80

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

45

Health

60

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

70

Abilities

Assault Hexeres
  • Row Hard 30
    Increases speed for 30 strokes.
    Ship speed
Royal Peltasts
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Hexeres
  • Very good hull strength
  • Heavy crew
  • Slow speed
  • Strong ramming
  • Very good boarding
Royal Peltasts
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Assault Hexeres - Royal Peltasts Lv. 0 Drydock
Drydock
(greek_port_military_3)
Level 2
Military Port
Military Port
(greek_port_military_4)
Level 3
Garrison Buildings
Assault Hexeres - Royal Peltasts x 2 Drydock
Drydock
(greek_port_military_3)
Level 2
Military Port
Military Port
(greek_port_military_4)
Level 3