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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Companion Cavalry
Cavalry / Shock Cavalry / (Gre_Companion_Cav)
Companion Cavalry
These superb cavalrymen are an armoured fist to drive deep into enemy ranks.
80 1300 1300 200 46 27 76 21 70 100 70
2
160 Foot Companions
Melee Infantry / Pike Infantry / (Gre_Foot_Companions)
Foot Companions
These elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.
160 1220 1220 200 49 28 13 43 70 60 70
3
160 Royal Peltasts
Melee Infantry / Melee Infantry / (Gre_Royal_Peltasts)
Royal Peltasts
The king's own skirmishers are a force to be reckoned with.
160 1280 1280 200 62 36 21 49 80 60 70
4
160 Shield Bearers
Melee Infantry / Spear Infantry / (Gre_Shield_Bearers)
Shield Bearers
A powerful, reliable force of hoplites who can be counted on in almost any situation.
160 1160 1160 200 41 29 28 57 115 65 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Mercenary Thracian Warriors
Melee Infantry / Melee Infantry / (Mer_Thr_Warriors)
Mercenary Thracian Warriors
The region's finest infantrymen, available to the highest bidder.
160 500 320 240 46 45 36 12 30 50 45
6
160 Royal Peltasts
Melee Infantry / Melee Infantry / (Gre_Royal_Peltasts)
Royal Peltasts
The king's own skirmishers are a force to be reckoned with.
160 1280 1280 200 62 36 21 49 80 60 70
7
160 Thorax Swordsmen
Melee Infantry / Melee Infantry / (Gre_Thorax_Sword)
Thorax Swordsmen
These well-protected warriors are a danger, both in melee and with their javelins.
160 710 710 120 38 34 18 57 75 60 55
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
120 Mercenary Thracian Peltasts
Missile Infantry / Missile Infantry / (Mer_Thr_Peltasts)
Mercenary Thracian Peltasts
Good skirmishers should always be on a general's 'shopping list'.
120 480 360 270 41 80 8 7 28 35 12 40 30 55 45
9
120 Agrianian Axemen
Missile Infantry / Missile Infantry / (Gre_Agrianian_Axemen)
Agrianian Axemen
A force of mobile axemen always gives a general the cutting edge over his opponent.
120 500 500 100 32 80 7 7 30 26 27 41 50 50 50
10
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 250 250 70 35 125 6 15 8 24 3 12 10 45 25
11
120 Javelinmen
Missile Infantry / Missile Infantry / (Gre_Javelinmen)
Javelinmen
Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.
120 220 220 60 29 80 7 7 8 24 3 37 15 45 25
12
120 Light Peltasts
Missile Infantry / Missile Infantry / (Gre_Light_Peltasts)
Light Peltasts
These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.
120 460 460 90 32 80 8 10 18 24 10 40 40 50 45
13
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
14
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 270 270 70 20 150 7 25 8 24 3 22 20 45 25
15
120 Mercenary Cretan Archers
Missile Infantry / Missile Infantry / (Mer_Gre_Cretan_Archers)
Mercenary Cretan Archers
Give a Cretan a bow, and he is worth his weight in silver.
120 600 410 300 40 150 7 15 12 24 6 14 30 55 55
16
120 Mercenary Rhodian Slingers
Missile Infantry / Missile Infantry / (Mer_Gre_Rhodian_Slingers)
Mercenary Rhodian Slingers
These Rhodian slingers are fully worth their cost for the havoc they cause.
120 590 410 300 29 150 8 25 12 24 6 24 25 55 55
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
160 Foot Companions
Melee Infantry / Pike Infantry / (Gre_Foot_Companions)
Foot Companions
These elite heavy pikemen, disciplined, well-armoured, and hard-faced, are a terror to face.
160 1220 1220 200 49 28 13 43 70 60 70
18
160 Levy Pikemen
Melee Infantry / Pike Infantry / (Gre_Levy_Pike)
Levy Pikemen
It is considered an honour to defend one's home and family.
160 450 450 90 30 20 4 15 60 45 35
19
160 Pikemen
Melee Infantry / Pike Infantry / (Gre_Pike)
Pikemen
This tightly packed pike formation is a clenched fist.
160 600 600 110 34 24 7 25 65 55 45
20
160 Thorax Pikemen
Melee Infantry / Pike Infantry / (Gre_Thorax_Pike)
Thorax Pikemen
A phalanx armed with pikes presents a formidable threat.
160 740 740 130 39 24 9 33 70 55 55
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
160 Hoplites
Melee Infantry / Spear Infantry / (Gre_Hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 130 34 26 21 57 80 60 55
22
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 300 300 80 21 26 15 45 55 50 45
23
160 Shield Bearers
Melee Infantry / Spear Infantry / (Gre_Shield_Bearers)
Shield Bearers
A powerful, reliable force of hoplites who can be counted on in almost any situation.
160 1160 1160 200 41 29 28 57 115 65 70
24
160 Thureos Spears
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears)
Thureos Spears
These well-trained warriors are a flexible force of skirmishing hoplites.
160 560 560 100 24 25 26 55 70 50 50
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
80 Aspis Companion Cavalry
Cavalry / Melee Cavalry / (Gre_Aspis_Companion_Cav)
Aspis Companion Cavalry
The Companions are an elite force, capable of great deeds if used properly.
80 1300 1300 200 68 38 40 34 95 105 70
26
80 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
80 540 540 100 37 26 28 28 70 75 45
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
80 Mercenary Thracian Cavalry
Cavalry / Missile Cavalry / (Mer_Thr_Cav)
Mercenary Thracian Cavalry
Light cavalry who can defend themselves are always a sound investment.
80 450 330 240 32 80 7 7 40 24 16 36 40 75 35
28
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Gre_Skirm_Cav)
Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.
80 340 340 80 29 80 7 7 9 24 4 38 15 70 35
29
80 Tarantine Cavalry
Cavalry / Missile Cavalry / (Gre_Tarantine_Cav)
Tarantine Cavalry
Mercenary cavalrymen, rightly held in high regard for their skills.
80 560 560 110 32 80 8 7 18 24 11 36 60 80 50
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
80 Companion Cavalry
Cavalry / Shock Cavalry / (Gre_Companion_Cav)
Companion Cavalry
These superb cavalrymen are an armoured fist to drive deep into enemy ranks.
80 1300 1300 200 46 27 76 21 70 100 70
31
80 Sarissa Cavalry
Cavalry / Shock Cavalry / (Gre_Sarissa_Cav)
Sarissa Cavalry
Long spears give these cavalrymen a fearsome charge.
80 400 400 70 34 25 51 14 10 70 35
32
80 Thessalian Cavalry
Cavalry / Shock Cavalry / (Gre_Thessalian_Cav)
Thessalian Cavalry
Superb heavy horsemen who can smash through most opposition on their first charge.
80 740 740 130 40 25 67 15 40 90 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Greek Giant Ballista
Siege Engine / Fixed Artillery / (Gre_Giant_Ballista)
Greek Giant Ballista
What a ballista lacks in honour it makes up for with killing power.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
34
40 Greek Polybolos
Siege Engine / Fixed Artillery / (Gre_Polybolos)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 620 620 120 85 260 13 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
40 Greek Ballista
Siege Engine / Field Artillery / (Gre_Ballista)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
36
40 Greek Beehive Onager
Siege Engine / Field Artillery / (Gre_Beehive_Onager)
Greek Beehive Onager
Swarms of angry bees cause terror amongst men, and terror is a powerful weapon.
40 1580 580 120 20 350 3 9 24 6 14 10 45 40
37
40 Greek Scorpion
Siege Engine / Field Artillery / (Gre_Cheiroballistra)
Greek Scorpion
Cruel bolts, fired over long distances, do much to weaken the enemy's resolve.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
38
40 Greek Heavy Onager
Siege Engine / Field Artillery / (Gre_Large_Onager)
Greek Heavy Onager
Subtlety is not an onager's strongest point. Destruction is.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
39
40 Greek Onager
Siege Engine / Field Artillery / (Gre_Onager)
Greek Onager
The crashing arrival of a large rock does much to humble arrogant foes.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
41
180 Heavy Tower Hepteres - Archers
Heavy Ship / Missile Ship / (Gre_Archers_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

Archers are ideal for goading the enemy into foolish action.

180 1430 1430 286 1617 5 35 125 6 15 8 24 3 12 10 45 25
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
60 Fire Pot Dieres - Militia Hoplites
Light Ship / Melee Ship / (Gre_Militia_Hop_Two_Fire_Pots)
Fire Pot Dieres - Militia Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Any honest citizen can take up the shield and answer to the name of "hoplite".

60 540 350 105 501 6 21 26 15 45 55 50 45
43
120 Assault Tetreres - Thureos Spears
Medium Ship / Melee Ship / (Gre_Thureos_Four)
Assault Tetreres - Thureos Spears
Ramming attacks from these ships will inflicting terrible damage.

These well-trained warriors are a flexible force of skirmishing hoplites.

120 740 740 148 825 6 24 25 26 55 70 50 50
44
160 Assault Hexeres - Royal Peltasts
Heavy Ship / Melee Ship / (Gre_Royal_Pel_Six)
Assault Hexeres - Royal Peltasts
These magnificent ships are both intimidating and extremely dangerous.

The king's own skirmishers are a force to be reckoned with.

160 1360 1360 272 1046 5 62 36 21 49 80 60 70
45
60 Assault Dieres - Militia Hoplites
Light Ship / Melee Ship / (Gre_Militia_Hop_Two)
Assault Dieres - Militia Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Any honest citizen can take up the shield and answer to the name of "hoplite".

60 490 300 90 501 6 21 26 15 45 55 50 45
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
46
140 Scorpion Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
47
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 750 750 150 1020 5 35 125 6 15 8 24 3 12 10 45 25
48
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
49
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 370 370 74 402 6 29 80 7 7 8 24 3 37 15 45 25
50
180 Heavy Tower Hepteres - Archers
Heavy Ship / Missile Ship / (Gre_Archers_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

Archers are ideal for goading the enemy into foolish action.

180 1430 1430 286 1617 5 35 125 6 15 8 24 3 12 10 45 25
51
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 620 620 124 693 6 20 150 7 25 8 24 3 22 20 45 25
52
180 Missile Hepteres - Archers
Heavy Ship / Missile Ship / (Gre_Archers_Seven)
Missile Hepteres - Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Archers are ideal for goading the enemy into foolish action.

180 1130 1130 226 1617 5 35 125 6 15 8 24 3 12 10 45 25
53
80 Missile Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three)
Missile Trieres - Slingers
A large contingent of archers can make short work of enemy crews.

Witty slingers often scratch "OUCH!" onto their shot.

80 520 520 104 693 6 20 150 7 25 8 24 3 22 20 45 25
54
100 Pursuit Trihemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

100 410 410 82 585 7 29 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 Artillery Penteres - Greek Onager (Ship)
Medium Ship / Artillery Ship / (Gre_Onager_Five)
Artillery Penteres - Greek Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The crashing arrival of a large rock does much to humble arrogant foes.

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
56
40 Light Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (Gre_Ballista_Five)
Light Artillery Penteres - Greek Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 640 640 128 1090 5 180 420 2 9 24 6 14 10 45 40
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