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HomeHome / Total War: Rome II / Epirus / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Hellenic Royal Cavalry
Cavalry / Shock Cavalry / (Gre_Royal_Cav)
Hellenic Royal Cavalry
Heroes to a man, these royal cavalry always act appropriately.
80 1270 1270 200 46 27 76 17 60 100 70
2
160 Hellenic Royal Guard
Melee Infantry / Pike Infantry / (Gre_Royal_Guard)
Hellenic Royal Guard
Only the very best may serve in the guards to protect the king.
160 1260 1260 200 46 28 13 38 90 60 70
3
160 Royal Peltasts
Melee Infantry / Melee Infantry / (Gre_Royal_Peltasts)
Royal Peltasts
The king's own skirmishers are a force to be reckoned with.
160 1280 1280 200 62 36 21 49 80 60 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Royal Peltasts
Melee Infantry / Melee Infantry / (Gre_Royal_Peltasts)
Royal Peltasts
The king's own skirmishers are a force to be reckoned with.
160 1280 1280 200 62 36 21 49 80 60 70
5
160 Illyrian Levies
Melee Infantry / Melee Infantry / (Ill_Levies)
Illyrian Levies
These axemen announce themselves with a shower of javelins before closing for the kill.
160 270 270 80 28 26 14 37 45 45 40
6
160 Mercenary Samnite Warriors
Melee Infantry / Melee Infantry / (Mer_Ita_Samnite_Warriors)
Mercenary Samnite Warriors
Comprehensive knowledge of your enemy can be bought...
160 760 610 450 36 34 25 55 95 65 55
7
160 Mercenary Italian Swordsmen
Melee Infantry / Melee Infantry / (Mer_Ita_Sword)
Mercenary Italian Swordsmen
Never underestimate an Italian in battle: he will smile even as he guts you.
160 400 400 300 34 35 10 45 60 50 45
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
120 Agrianian Axemen
Missile Infantry / Missile Infantry / (Gre_Agrianian_Axemen)
Agrianian Axemen
A force of mobile axemen always gives a general the cutting edge over his opponent.
120 500 500 100 32 80 7 7 30 26 27 41 50 50 50
9
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 250 250 70 35 125 6 15 8 24 3 12 10 45 25
10
120 Javelinmen
Missile Infantry / Missile Infantry / (Gre_Javelinmen)
Javelinmen
Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.
120 220 220 60 29 80 7 7 8 24 3 37 15 45 25
11
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
12
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 270 270 70 20 150 7 25 8 24 3 22 20 45 25
13
120 Mercenary Cretan Archers
Missile Infantry / Missile Infantry / (Mer_Gre_Cretan_Archers)
Mercenary Cretan Archers
Give a Cretan a bow, and he is worth his weight in silver.
120 600 410 300 40 150 7 15 12 24 6 14 30 55 55
14
120 Mercenary Rhodian Slingers
Missile Infantry / Missile Infantry / (Mer_Gre_Rhodian_Slingers)
Mercenary Rhodian Slingers
These Rhodian slingers are fully worth their cost for the havoc they cause.
120 590 410 300 29 150 8 25 12 24 6 24 25 55 55
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
160 Levy Pikemen
Melee Infantry / Pike Infantry / (Gre_Levy_Pike)
Levy Pikemen
It is considered an honour to defend one's home and family.
160 450 450 90 30 20 4 15 60 45 35
16
160 Pikemen
Melee Infantry / Pike Infantry / (Gre_Pike)
Pikemen
This tightly packed pike formation is a clenched fist.
160 600 600 110 34 24 7 25 65 55 45
17
160 Hellenic Royal Guard
Melee Infantry / Pike Infantry / (Gre_Royal_Guard)
Hellenic Royal Guard
Only the very best may serve in the guards to protect the king.
160 1260 1260 200 46 28 13 38 90 60 70
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
160 Hoplites
Melee Infantry / Spear Infantry / (Gre_Hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 130 34 26 21 57 80 60 55
19
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 300 300 80 21 26 15 45 55 50 45
20
160 Thureos Spears
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears)
Thureos Spears
These well-trained warriors are a flexible force of skirmishing hoplites.
160 560 560 100 24 25 26 55 70 50 50
21
160 Mercenary Etruscan Hoplites
Melee Infantry / Spear Infantry / (Mer_Ita_Etruscan_Hoplites)
Mercenary Etruscan Hoplites
Fine spearmen from the Umbrian heartland can be hired if the price is right.
160 750 600 450 32 29 24 61 85 65 60
22
160 Mercenary Italian Spearmen
Melee Infantry / Spear Infantry / (Mer_Ita_Spear)
Mercenary Italian Spearmen
A battle line of spearmen can be a very comforting use of funds.
160 340 220 160 18 25 15 55 65 50 40
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
80 Aspis Companion Cavalry
Cavalry / Melee Cavalry / (Gre_Aspis_Companion_Cav)
Aspis Companion Cavalry
The Companions are an elite force, capable of great deeds if used properly.
80 1300 1300 200 68 38 40 34 95 105 70
24
80 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
80 540 540 100 37 26 28 28 70 75 45
25
80 Mercenary Italian Cavalry
Cavalry / Melee Cavalry / (Mer_Ita_Cav)
Mercenary Italian Cavalry
Good melee cavalry can be a wise investment; many a battle is won by a well-placed spear.
80 600 420 310 38 25 34 37 55 75 50
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Gre_Skirm_Cav)
Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.
80 340 340 80 29 80 7 7 9 24 4 38 15 70 35
27
80 Tarantine Cavalry
Cavalry / Missile Cavalry / (Gre_Tarantine_Cav)
Tarantine Cavalry
Mercenary cavalrymen, rightly held in high regard for their skills.
80 560 560 110 32 80 8 7 18 24 11 36 60 80 50
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
80 Hellenic Royal Cavalry
Cavalry / Shock Cavalry / (Gre_Royal_Cav)
Hellenic Royal Cavalry
Heroes to a man, these royal cavalry always act appropriately.
80 1270 1270 200 46 27 76 17 60 100 70
29
80 Thessalian Cavalry
Cavalry / Shock Cavalry / (Gre_Thessalian_Cav)
Thessalian Cavalry
Superb heavy horsemen who can smash through most opposition on their first charge.
80 740 740 130 40 25 67 15 40 90 65
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
24 Mercenary Indian War Elephants
Elephants / Elephant / (Mer_Ind_War_Elephants)
Mercenary Indian War Elephants
Size really does matter; it is worth paying extra for big, scary things.
24 1500 900 630 34 60 28 20 30 1005 60
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
40 Greek Giant Ballista
Siege Engine / Fixed Artillery / (Gre_Giant_Ballista)
Greek Giant Ballista
What a ballista lacks in honour it makes up for with killing power.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
32
40 Greek Polybolos
Siege Engine / Fixed Artillery / (Gre_Polybolos)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 620 620 120 85 260 13 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Greek Ballista
Siege Engine / Field Artillery / (Gre_Ballista)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
34
40 Greek Beehive Onager
Siege Engine / Field Artillery / (Gre_Beehive_Onager)
Greek Beehive Onager
Swarms of angry bees cause terror amongst men, and terror is a powerful weapon.
40 1580 580 120 20 350 3 9 24 6 14 10 45 40
35
40 Greek Scorpion
Siege Engine / Field Artillery / (Gre_Cheiroballistra)
Greek Scorpion
Cruel bolts, fired over long distances, do much to weaken the enemy's resolve.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
36
40 Greek Heavy Onager
Siege Engine / Field Artillery / (Gre_Large_Onager)
Greek Heavy Onager
Subtlety is not an onager's strongest point. Destruction is.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
37
40 Greek Onager
Siege Engine / Field Artillery / (Gre_Onager)
Greek Onager
The crashing arrival of a large rock does much to humble arrogant foes.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Special
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
40 Molossian Dogs
Melee Infantry / Special / (Gre_Molossian_Dogs)
Molossian Dogs
Vicious dogs do not tire easily, and never lose the scent of an enemy.
40 575 575 110 35 40 20 68 15 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 620 620 124 693 6 20 150 7 25 8 24 3 22 20 45 25
40
160 Assault Hexeres - Agrianian Axemen
Heavy Ship / Melee Ship / (Gre_Axemen_Six)
Assault Hexeres - Agrianian Axemen
These magnificent ships are both intimidating and extremely dangerous.

A force of mobile axemen always gives a general the cutting edge over his opponent.

160 1060 1060 212 1046 5 30 26 27 41 50 50 50
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 108 501 6 18 24 10 40 65 50 40
42
120 Assault Tetreres - Thureos Spears
Medium Ship / Melee Ship / (Gre_Thureos_Four)
Assault Tetreres - Thureos Spears
Ramming attacks from these ships will inflicting terrible damage.

These well-trained warriors are a flexible force of skirmishing hoplites.

120 740 740 148 825 6 24 25 26 55 70 50 50
43
160 Assault Hexeres - Agrianian Axemen
Heavy Ship / Melee Ship / (Gre_Axemen_Six)
Assault Hexeres - Agrianian Axemen
These magnificent ships are both intimidating and extremely dangerous.

A force of mobile axemen always gives a general the cutting edge over his opponent.

160 1060 1060 212 1046 5 30 26 27 41 50 50 50
44
60 Assault Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two)
Assault Dieres - Peltasts
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 490 490 98 501 6 18 24 10 40 65 50 40
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
140 Scorpion Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
46
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 750 750 150 1020 5 35 125 6 15 8 24 3 12 10 45 25
47
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Gre_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers are ideal for goading the enemy into foolish action.

140 950 950 190 1020 5 35 125 6 15 8 24 3 12 10 45 25
48
80 Raiding Hemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_One_Halfer)
Raiding Hemiolia - Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

80 370 370 74 402 6 29 80 7 7 8 24 3 37 15 45 25
49
80 Scorpion Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three_Scorpio)
Scorpion Trieres - Slingers
Deadly accurate dart-throwers give enemies pause.

Witty slingers often scratch "OUCH!" onto their shot.

80 620 620 124 693 6 20 150 7 25 8 24 3 22 20 45 25
50
80 Missile Trieres - Slingers
Medium Ship / Missile Ship / (Gre_Slingers_Three)
Missile Trieres - Slingers
A large contingent of archers can make short work of enemy crews.

Witty slingers often scratch "OUCH!" onto their shot.

80 520 520 104 693 6 20 150 7 25 8 24 3 22 20 45 25
51
100 Pursuit Trihemiolia - Javelinmen
Light Ship / Missile Ship / (Gre_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.

100 410 410 82 585 7 29 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
40 Artillery Penteres - Greek Onager (Ship)
Medium Ship / Artillery Ship / (Gre_Onager_Five)
Artillery Penteres - Greek Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The crashing arrival of a large rock does much to humble arrogant foes.

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
53
40 Light Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (Gre_Ballista_Five)
Light Artillery Penteres - Greek Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 640 640 128 1090 5 180 420 2 9 24 6 14 10 45 40
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