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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Colchian Nobles
Melee Infantry / Spear Infantry / (Gre_Colchian_Nobles)
Colchian Nobles
Where Greek and eastern worlds meet, the nobles of Colchis are an immovable force.
160 980 980 180 34 30 21 64 105 65 70
2
80 Hippeus Lancers
Cavalry / Shock Cavalry / (Gre_Hippeus_Lancers)
Hippeus Lancers
These lancers have a strong charge, and can break enemies quickly.
80 1080 1080 190 44 27 57 15 60 100 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Axemen
Melee Infantry / Melee Infantry / (Eas_Axemen)
Axemen
Well protected by scale armour, these axemen also carry javelins into battle.
160 640 640 120 36 26 22 49 75 50 50
4
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 70 25 26 12 36 15 45 35
5
160 Kartli Axemen
Melee Infantry / Melee Infantry / (Eas_Kartli_Axemen)
Kartli Axemen
The axemen of Kartli are fierce fighters, eager to protect their homeland.
160 760 760 140 43 26 25 51 75 55 55
6
120 Mob
Melee Infantry / Melee Infantry / (Gre_Mob)
Mob
Mobs are like the sea: a terrible storm, or a suddenly turning tide.
120 40 30 5 5 24 3 12 10 40 20
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
120 Eastern Archers
Missile Infantry / Missile Infantry / (Eas_Archers)
Eastern Archers
Weight of numbers brings its own quality to arrow fire.
120 350 350 90 35 150 6 15 8 24 3 12 10 45 20
8
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 370 370 80 41 80 7 7 8 24 3 37 15 45 20
9
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 80 23 150 7 25 8 24 3 37 15 45 20
10
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 50 13 25 11 34 45 45 25
12
160 Colchian Nobles
Melee Infantry / Spear Infantry / (Gre_Colchian_Nobles)
Colchian Nobles
Where Greek and eastern worlds meet, the nobles of Colchis are an immovable force.
160 980 980 180 34 30 21 64 105 65 70
13
160 Hoplites
Melee Infantry / Spear Infantry / (Gre_Hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 130 34 26 21 57 80 60 55
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
80 Noble Blood Cavalry
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav)
Noble Blood Cavalry
These spear-armed cavalrymen fight well in close-combat, making them a useful striking force.
80 750 750 130 46 25 34 35 70 90 55
15
80 Citizen Cavalry
Cavalry / Melee Cavalry / (Gre_Citizen_Cav)
Citizen Cavalry
Wealthy horse-owners have the same rights as the lesser men of the phalanx.
80 540 540 100 37 26 28 28 70 75 45
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
80 Horse Archers
Cavalry / Missile Cavalry / (Eas_Horse_Archers)
Horse Archers
These fine mounted bowmen are excellent for harassing enemies. To death.
80 400 400 90 35 125 6 15 9 24 4 13 10 70 30
17
80 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 390 390 80 41 80 7 7 9 24 4 38 15 70 30
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
80 Hippeus Lancers
Cavalry / Shock Cavalry / (Gre_Hippeus_Lancers)
Hippeus Lancers
These lancers have a strong charge, and can break enemies quickly.
80 1080 1080 190 44 27 57 15 60 100 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
40 Greek Giant Ballista
Siege Engine / Fixed Artillery / (Gre_Giant_Ballista)
Greek Giant Ballista
What a ballista lacks in honour it makes up for with killing power.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
20
40 Greek Polybolos
Siege Engine / Fixed Artillery / (Gre_Polybolos)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 620 620 120 85 260 13 9 24 6 14 10 45 35
21
40 Greek Bastion Scorpion
Siege Engine / Fixed Artillery / (Gre_Scorpion_Bastion)
Greek Bastion Scorpion
Cruel bolts, fired over long distances, do much to weaken the enemy's resolve.
40 490 490 100 120 400 8 9 24 6 14 10 40 40
22
40 Greek Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Gre_Scorpion)
Greek Scorpion (Fixed)
Cruel bolts, fired over long distances, do much to weaken the enemy's resolve.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
40 Greek Bastion Ballista
Siege Engine / Field Artillery / (Gre_Ballista_Bastion)
Greek Bastion Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 560 560 110 180 460 3 9 24 6 14 10 40 40
24
40 Greek Ballista
Siege Engine / Field Artillery / (Gre_Ballista)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
25
40 Greek Heavy Onager
Siege Engine / Field Artillery / (Gre_Large_Onager)
Greek Heavy Onager
Subtlety is not an onager's strongest point. Destruction is.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
26
40 Greek Bastion Onager
Siege Engine / Field Artillery / (Gre_Onager_Bastion)
Greek Bastion Onager
The crashing arrival of a large rock does much to humble arrogant foes.
40 580 580 120 200 400 4 9 24 6 14 10 40 40
27
40 Greek Onager
Siege Engine / Field Artillery / (Gre_Onager)
Greek Onager
The crashing arrival of a large rock does much to humble arrogant foes.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
140 Scorpion Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Eastern Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 204 1090 5 35 150 6 15 8 24 3 12 10 45 20
29
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships will inflicting terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 112 890 6 25 26 12 36 15 45 35
31
120 Assault Tetreres - Kartli Axemen
Medium Ship / Melee Ship / (Eas_Kartli_Four)
Assault Tetreres - Kartli Axemen
Ramming attacks from these ships will inflicting terrible damage.

The axemen of Kartli are fierce fighters, eager to protect their homeland.

120 800 800 160 890 6 43 26 25 51 75 55 55
32
120 Assault Tetreres - Hoplites
Medium Ship / Melee Ship / (Gre_Hoplites_Four)
Assault Tetreres - Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

120 730 730 146 825 6 34 26 21 57 80 60 55
33
60 Fire Pot Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots)
Fire Pot Dieres - Peltasts
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 540 540 108 501 6 18 24 10 40 65 50 40
34
60 Assault Dieres - Peltasts
Light Ship / Melee Ship / (Gre_Peltasts_Two)
Assault Dieres - Peltasts
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

60 490 490 98 501 6 18 24 10 40 65 50 40
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
140 Scorpion Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Eastern Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 204 1090 5 35 150 6 15 8 24 3 12 10 45 20
36
140 Tower Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five_Lft_Bow)
Tower Penteres - Eastern Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Weight of numbers brings its own quality to arrow fire.

140 1020 1020 204 1090 5 35 150 6 15 8 24 3 12 10 45 20
37
140 Missile Penteres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Five)
Missile Penteres - Eastern Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Weight of numbers brings its own quality to arrow fire.

140 820 820 164 1090 5 35 150 6 15 8 24 3 12 10 45 20
38
80 Missile Trieres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Three)
Missile Trieres - Eastern Archers
A large contingent of archers can make short work of enemy crews.

Weight of numbers brings its own quality to arrow fire.

80 530 530 106 758 6 35 150 6 15 8 24 3 12 10 45 20
39
80 Raiding Hemiolia - Eastern Javelinmen
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 440 440 88 467 6 41 80 7 7 8 24 3 37 15 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
40 Light Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (Gre_Ballista_Five)
Light Artillery Penteres - Greek Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 640 640 128 1090 5 180 420 2 9 24 6 14 10 45 40
41
40 Artillery Penteres - Greek Onager (Ship)
Medium Ship / Artillery Ship / (Gre_Onager_Five)
Artillery Penteres - Greek Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The crashing arrival of a large rock does much to humble arrogant foes.

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
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